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In AIR 32 beta(ios 11), the garbage collector works differently compared to AIR 31. It does less work in each frame (compared to AIR 31), but periodically(aprox. every 7s) causes large freezes! (frame time = 70ms, but the budget is 17). There were no such freezes in AIR 31
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Hello,
Can you please share more information around this issue? Kindly log a bug on tracker.adobe.com and attach a sample which will help us in further investigation.
Regards,
Rohit
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