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getting started with air and android

Community Beginner ,
Apr 09, 2011 Apr 09, 2011

Hi,

I made a game using flash as3 technolgy some time ago, that is deployed in a website. I've been studying the possibility of porting the game to mobile devices (android). Is that possible? Wich level of effort am I going to need? Wich tools from adobe am I going to need?

I think that's all for now... thanks!

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Guest
Apr 09, 2011 Apr 09, 2011

Do you have the SWF created already? Then you don’t need any extra tools. You just need air sdk which comes for free :). And probably a valid signing certificate (from verisign for eg.) Only if you want the application to be uploaded on Android Market.

But I would recommend you go back to AS code and optimize the game for Mobile Devices.

You can ask any problems that you face while doing this.

Thanks,

Saumitra Bhave

AIR iOS

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Community Beginner ,
Apr 09, 2011 Apr 09, 2011

Thanks Saumitra,

Can you please tell me more about the development process? This is, how do the developers tests the code they are developing: in an emulator? Normal swf in browser with special dimensions?

I'd also like to know how to deploy the swf to a real device during the development process for testing purposes..

That are a lot of questions... Sorry about that...

Sent from my iPhone

El 09/04/2011, a les 21:19, Saumitra Bhave <forums@adobe.com> va escriure:

Do you have the SWF created already? Then you don’t need any extra tools. You just need air sdk which comes for free :). And probably a valid signing certificate (from verisign for eg.) Only if you want the application to be uploaded on Android Market.

But I would recommend you go back to AS code and optimize the game for Mobile Devices.

You can ask any problems that you face while doing this.

Thanks,

Saumitra Bhave

AIR iOS

>

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Guest
Apr 09, 2011 Apr 09, 2011

The development process remains almost same. In flash development you create swf and put it in HTML using object or embed tag. In Adobe AIR you create SWF and package it using the ADT tool which comes with AIR SDK.(But, With adobe AIR you get some more APIs which you don’t have in Flash)

While packaging you can tell the adt to package for Android, iOS or any desktop. And provide the required parameters along with the SWF and application xml.

Once you create the apk. You can install it on actual device or android simulator.

For testing purposes you can generate a self signed certificate using java -keytool command.

You can google any of the following things to get started.

1. Android SDK, adb tool, creating Android emulator

2. AIR adt - package command for android

3. java -keytool help

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Community Beginner ,
Apr 09, 2011 Apr 09, 2011

That's great! I also bought a book in amazon to help me to get started

Thanks!!

Sent from my iPhone

El 09/04/2011, a les 23:20, Saumitra Bhave <forums@adobe.com> va escriure:

The development process remains almost same. In flash development you create swf and put it in HTML using object or embed tag. In Adobe AIR you create SWF and package it using the ADT tool which comes with AIR SDK.(But, With adobe AIR you get some more APIs which you don’t have in Flash)

While packaging you can tell the adt to package for Android, iOS or any desktop. And provide the required parameters along with the SWF and application xml.

Once you create the apk. You can install it on actual device or android simulator.

For testing purposes you can generate a self signed certificate using java -keytool command.

You can google any of the following things to get started.

1. Android SDK, adb tool, creating Android emulator

2. AIR adt - package command for android

3. java -keytool help

>

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Community Expert ,
Apr 14, 2011 Apr 14, 2011
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There are also a lot of great resources on tv.adobe.com about developing with AIR for Android. Here is a link to a presentation I gave to the Hawaii Flash user Group not too long ago: Meeting Recording

Chris

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