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Inspiring
June 20, 2019
Question

HARMAN pricing. Is it realistic?

  • June 20, 2019
  • 32 replies
  • 25869 views

HARMAN pricing has been announced and is not cheap. I said in a few posts it will likely be low and I was simply wrong. My company already said NO (I asked) and we are now leaving AIR for good.

I sure do understand the need for HARMAN to profit but it seems to me that pricing is too high. As a result maybe some people are going to pay while actively seeking alternative solution and quickly leaving the tech afterward.

What do you guys think of that pricing? Good for the future of AIR or not good?

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32 replies

dmunsie
Participant
June 20, 2019

What exactly.... is "kpa" ?

Inspiring
June 20, 2019

It seems kpa == "thousands of dollars per year".

I think it's not so bad. If I cash in 50k I'd be happy to pay 199 before tax for the professional tool that allows me to do that.

Speculation is only about how realistic and successful the other tiers can be, but I guess HARMAN had its marketing prospects done properly.

pierrehuber
Participant
June 20, 2019

Flash is dead ... again ... but this is final nail in the coffin

Inspiring
June 20, 2019

I don't mind the splash screen with the free tier but it would depend on more information. I would suggest a few things on the pricing models:

Personal

• For individuals with AIR-related

income less than $50kpa

• $9.99 per month or $99/year (new price or introductory first year price?)

• Support via web channels

or add Royalty options:

• 2%-4% percent

That way they succeed as we succeed.

I'm also dealing with the subscription vs one time payment option.

If they have a pay per version option that creates a incentive to add features.

A $99 price for version 33 and then upgrade price to get version 34. In version 34 is support for a new WebView, increased texture memory, Linux support. In upgrade to 35 is AS4, IDE upgrades, console support (I'm making a wish list ), etc. It's an older pricing model but it checks out.

Aside rant: (Apple and Google stores need to go down to 10% then a 10% as royalty or tooling would be OK). 30% is too much. 30% royalty to stores, ~30% to taxes, 30% / 3 people team is 10% per sale per app. Outrageous. People can't live on that.

Frédéric C.
Inspiring
June 20, 2019

thx1138  a écrit

or add Royalty options:

• 2%-4% percent

This would be a pure nightmare. Do you imagine how complicated it would be to communicate all your numbers to Harman so royalties can be computed? I already do that with most of my other business partners, and I had to develop specific software just to compute things accurately and generate corresponding accountability documents.

Inspiring
June 24, 2019

If you are replying to me, I wasn't referring to our ANE work but client work where we produce things like installation apps or apps where the client goes on to profit but not us.

Seems very uncertain how they decide what is income from air. Only makes sense to me when you are talking about a company developing and profiting directly from a standalone air app. If the air app is only a piece of a project how do you define what is profit from the air app? We have some projects that we just add a small app to but the project is majority not air so do we (or our clients) have to pay a large ongoing license even though it's only a tiny piece of the project. We'd probably decide to drop these air apps and do them natively just to avoid the additional accounting.

Note: We are working on the camera roll ane, please see our notes in the issues to get an older working version in the meantime.


"If the air app is only a piece of a project how do you define what is profit from the air app?"

I have exact the same scenario as you.

I have a solution with web, desktop and mobile !

The Mobile it's tiny and developed with AIR.

Who is using the Mobile are the clients of my clients (can be literally several thousands), so it's not fair for me to pay and my directly clients would not like the unprofessional splash screen.

I'm moving to another tech and it's not I'm saying, it's already hapenning.

It's a tinny app not so difficult to replicate in any other coding language.

Inspiring
June 20, 2019

It also depends how the splash screen is, if it's a simple AIR logo, something not too intrusive, then not a big deal...

I'd be happy to pay 19.99 a month since that's where I sit, if' i'd have to budge into 99 per month it means I am doing very good money, then I don't see why not, in order to be safe that the tech is taken ahead properly...

Is this pricing final?

cheers

Inspiring
June 20, 2019

What does "kpa" stand for?

50kpa == 50,000$ per app || 50kpa == 50,000$ per annum?

Frédéric C.
Inspiring
June 20, 2019

PippoApps  a écrit

What does "kpa" stand for?

50kpa == 50,000$ per app || 50kpa == 50,000$ per annum?

From the rest of the document, it's per year (so "per annum" I suppose)

rayek.elfin
Legend
June 20, 2019

https://forums.adobe.com/people/Fr%C3%A9d%C3%A9ric+C.  wrote

PippoApps   a écrit

What does "kpa" stand for?

50kpa == 50,000$ per app || 50kpa == 50,000$ per annum?

From the rest of the document, it's per year (so "per annum" I suppose)

Are you certain? Because elsewhere in their communication they use "per year". Why switch between "annum" and "year"? That would make no sense. Also, in that sentence "app" is used - which would make sense to use the abbreviated "a" in the same sentence afterwards.

I assume it means "per app".

It is, however, ambiguously stated, and should be clarified.

Known Participant
June 20, 2019

from email attachment I've got this:

Yep. I'm disappointed with the 'splash screen' injection in the free tier , and yes Unity has that BUT Unity gives more than just SDK for free tier.

dear ajwfrost75​  you have to re-evaluate the pricing seriously. Pricing model like that at this moment is terrible.

I have suggestion: what about things like "Cloud Build" , I mean with commercial option devs can built their app using cloud infrastructure so we can compile our project without having to download the SDK?

Rather than using revenue cap model, providing cloud services that excel developers need is more fair and more useful.

KramSurfer2
Inspiring
June 20, 2019

Two thoughts:

    1)  This is their initial pricing structure.  We've no idea of the user base response they've had.  Is it 500 or 10,000 or 50,000 Air users that are have contacted Andrew so far?  They had to make their price work for their estimated expense.  That said, it you are reading this and are NOT on the list, get on it.  Harman - Adobe Partnership - HARMAN

    

    2) I would welcome the splash screen at this point if you want to support the platform.  It's the ONLY advertising Adobe AIR has.

Known Participant
June 20, 2019

I don't think that's the only way to advertise AIR.

Participating Frequently
June 20, 2019

Please could you post what the pricing is/link to it?

Thank you

Frédéric C.
Inspiring
June 20, 2019

FREE TIER

• Free to download and use the AIR SDK, build tools and redistributables

• A splash screen will be injected during the application start-up

• Distribution of apps limited to individuals with AIR-related income of less than $25kpa

Personal

• For individuals with AIR-related

income less than $50kpa

• $19.99 per month or $199/year

• Support via web channels

Professional

• Revenue cap of $200kpa

• Based on developer ‘seats’

• $99 per developer per month

($999 per developer per year)

• Support via web channels

Enterprise

• No revenue cap

• Based on developer ‘seats’

• $199 per developer per month

($1999 per developer per year)

• Email support for issues

Inspiring
June 20, 2019

I just read about this.

Does it mean that I will have to keep paying for Adobe Animate and aside that I will have to pay HARMAN for the AIR SDK?

djportilla
Participant
June 20, 2019

I just saw the pricing this morning and my heart sank.  I think it's really going to drive away not only new developers but current ones also.  I feel it would go much smoother at half their current pricing for the time being to give users a period to adjust with the plan to increase the prices at a given point.  The way it is now, with no real expectations set other than Android 64 bit arriving soon, I'll probably submit whatever I can and then start completely moving all of my AIR work to Unity 2D.  Then if HARMAN keeps up their efforts and really makes some improvements to iOS and Windows, I'll consider it.

I'm also a bit confused as to how this is supposed to work... they'll have audits like they stated in their email?  Are they saying we need to keep paying for the AIR license for as long as our apps are in the app-stores?  I feel like I need a better understanding on how this is supposed to work.

Frédéric C.
Inspiring
June 20, 2019

Good question. You know I've been an Harman's supporter lately, but at this time, I must admit I have mixed feelings.

I think that, as a price model for a good tech, the fees are pretty fair, so we can't really blame Harman for that price grid. Unity is cheaper, but their audience is much larger, for example. But of course, there is also the recent tension surrounding this transition from Adobe to Harman, and I can't help but feel some hesitations here.

I'll try to express my feelings about this, hopefully it will be useful to Harman. First, a few words about my case: I'm an indie dev, with a collection of apps (some actively developed, some legacy). My model is based on creating apps which include contents from other authors, which means that about half of my raw income goes to my partners. It means that, given Harman's conditions, I'll have to pay for Professional tier, even if my real income corresponds to the Personal tier. I suppose that not many people are in such a case though, so I'll consider I'm a pretty specific case here.

Now some random thoughts:

- People have always been able to publish AIR apps for free, and no splash screens. If tomorrow I had to republish all my apps with a splash screen, my customers would probably flood me with complaints about this useless / ugly splash screen. So basically, whatever my revenue, I'll have no choice but to pay for a splashscreen-free version.

- Just to replace things in context, people were expecting Adobe to handle the 64bits Android issue, and they didn't. Some people felt betrayed, and now feel almost forced to pay to get the 64bits support. I even read the word "blackmail" in some posts here and there.

- In Harman's document, it is stated that Harman will require audit data to evaluate our revenues, so the right tier is applied. Personally, this is probably what bothers me the most, as I already do enough accountability work right now, and don't want to have extra paper work to do. Moreover, I think it immediately installs a climate of suspicion between devs and Harman, where we'll have to prove our honesty. Not a great way to start a partnership, if you ask me. In the current situation, I think Harman has as much to prove as we do, if not more.

- If I understood Harman's document properly, if you change tiers (and for example go back to Free tier), then you'll have to repackage your apps so they contain the splash screen. As explained above, this is not something I want to do for my customers (who don't give a damn about the tech I use). So it means that if I update all my Android apps to 64bit, even the old legacy ones, I'll have to pay for them in the long term (even if they don't make much money, and I don't plan to make them evolve, and just keep them as is in my catalogue). I know why Harman chose this rule: to prevent people from paying for one month, publish their app, then cancel the subscription. But I really believe that if people are serious about their apps, and want to maintain them, they won't cancel their subscription every other day to save a few bucks.

By listing the points above, I realize it's a pretty big pill to swallow for me, and that Harman's rules feel a bit too coercive, especially those audit and repackaging parts. In those kinds of situations, the first thing you're generally tempted to ask is: "OK, if I follow the rules, pay $1000 upfront for next year, accept to attach my apps to this paid version of AIR where I can't really go back to a free tier later, and am ready to prove I'm a honest person with extra paper work, what do I get in return?". Right now, the only thing I seem to get is Android 64bit support. Something I thought would be done for free by Adobe. Despite all my will to support Harman (as I know they're not responsible for the Adobe fiasco), it leaves a slightly bitter taste in my mouth. I think that when you ask devs to make an effort, you also have to show them they're getting something nice in return, not just the right to keep doing something they did for years.

In that regard, I think it would have been necessary to publish a rough roadmap at the same time as announcing the prices, so people feel they're betting on the future. Also, I think Harman should have shown more trust towards devs, by saying "OK, we trust you, so we know you'll pay the right tier. And on the other hand, we ask you to trust us, and our commitment to AIR." But trust can't be only one way. So if they ask us for money without any concrete commitment on the future, and at the same time, tell us they'll audit our accountability to be sure we're not trying to fraud, there's something that really doesn't feel good here.

Ultimately, I think I'll pay the subscription for this year. My work depends too much on AIR at this time. But my next thought is about what I'll do next year: will I believe in Harman, or migrate to a tech that offers me more guarantees for my money? I like what I saw right now with Andrew's commitment and communication, but I think we need more to be convinced our money will be well used. I know this is a difficult transition, and that there is a lot to do, so I want to trust them and give them the benefit of the doubt. But they must be aware they're walking a very thin line here, and that trust can be lost very quickly, especially now that money is involved.

ASWCAuthor
Inspiring
June 20, 2019

Very well said. That pricing seems like a big mistake from HARMAN. They said they want to attract new users but I don't see that pricing helping at all with that. They said they want to keep existing users and I don't see that pricing helping with that either. The only case where this pricing makes any sense to me is if HARMAN only goal is to milk remaining AIR users up until they are all gone, I can't think of any other explanation. This pricing is very bad news for AIR.

Frédéric C.
Inspiring
June 20, 2019

I want to believe people at Harman are not cynical / greedy. But I think there is a mistake in their strategy.

Basically, when you do commerce, you have two possible approaches:

- Either a short-term approach, where you try to make as much money as possible in a short period of time, before everything collapses. In that case, you don't care about your clients, you try to create a situation where people feel they have no choice, to make them pay as much money as possible.

- Or you have a customer-centric strategy (Amazon is the ultimate example), where everything is done to gain the loyalty of your customers, so they see you as a partner instead of a mere merchant.

Let's face it, right now, the people who are the most willing to pay for AIR, are also the ones who love AIR the most (those who didn't love AIR that much already migrated to other techs). So putting too much constraints on the most loyal base feels like shooting the ambulance, instead of building on it as a solid foundation for the future.

I'm ready to pay good money to people who give me the impression they want to support AIR and do a good job (and I know money is necessary for that). But to make things feel more "friendly", I would remove:

- The idea of making audits.

- The need to repackage all our apps to the free version (including a splash screen) if we cancel the paid tiers for some reason (it can involve A LOT of work!).

Those rules won't make AIR more successful. They'll just make people run away, and it will be the last nail in the coffin.

Harman needs loyal AIR fans as much as we need AIR 33+ to build on the future. Adding too many constraints to the last AIR supporters sounds counter-productive. Do a good job, trust your users, and you'll be successful. Being control freaks only creates more suspicion and lack of trust.

Oldes
Inspiring
June 20, 2019

Yes. The pricing is pretty high. Especially when one compare it with Unity:

  • $200k revenue or funding cap ->  99$ (AIR) vs 35$ (Unity)
  • no revenue cap -> 199$ vs 125$

And Unity includes IDE while AIR is just a runtime and a packaging tool.

rayek.elfin
Legend
June 20, 2019

Oldes  wrote

Yes. The pricing is pretty high. Especially when one compare it with Unity:

  • $200k revenue or funding cap ->  99$ (AIR) vs 35$ (Unity)
  • no revenue cap -> 199$ vs 125$

And Unity includes IDE while AIR is just a runtime and a packaging tool.

Agreed. Worse even when compared with Godot, which is open source, and free, with no cap on app revenue, of course. And includes a really nice visual IDE as well.

At least it is good news for existing Air developers. That said, I don't see how this will bring new developers to Air.