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I'm having trouble packaging our application for iOS with the icon properly. I've followed the instructions in the Air 28 release notes to package the Assets.car file and I've listed all the available sizes in the app.xml but the app still shows up on device with the default blank icon.
I managed to figure it out, I just had to move the Asset.car file into the root SRC file of my app, previously I had it in a separately packaged asset folder.
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I'm not crying or anything, I'm just complaining that windows/mac has been supported for everything so far, and then sudden a mac only requirement pops up. I've already been able to create the assets.car file from borrowing a mac from a friend, but my point was to attempt to bring attention to this to possibly increase chances of a Windows option. They didn't list they were working on 1, so I want to make sure it happens. I'm also looking into the VM Mac for myself, it does seem to be a good option. BUT another thing to consider is although I personally know how to use a Mac, there may be others who do not, so having a Windows solution would help those.
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Can anybody tell where exactly should I put assets.car to make icon visible on iphoneX? Topicstarter told that he "just had to move the Asset.car file into the root SRC file of my app" but I don't understand what he meant by "root src file" %)
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Hi,
You should keep Assets.car in parallel with the swf and package it as an asset with the swf and app-xml.
Thanks,
Pravishti | Adobe AIR Engineering
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Hi everyone. I tried building an ipa with the Assets.car file (got it created on a friends Mac). However it still doesn't install on my ipad that is ios 11. I am using AIR SDK 18. On trying to install with iMazing / iTunes it gives me a darkened icon on my ipad which on click says unable to install. iMazing gives error saying your app is not compatible for ios 11. Is there any change to be made in the app descriptor.xml file? What am I missing? Please help.
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Hi,
Can you please try once with AIR 28 (Download Adobe AIR SDK) and let us know.
Thanks,
Pravishti | Adobe AIR Engineering
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Sorry for the OT, I take advantage of your message to express my gratitude to the Adobe AIR Engineering team for the amazing work you do.
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You just make it an included file in Air for iOS settings within Adobe Animate.
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Just wanted to add a heads-up for people looking for a PC-friendly solution for this, I used this online tool:
Generate ios、android app ICON and Assets.car online
http://www.appuploader.net/appuploader/icontool.php
It's free and is very quick and easy (all you have to do is upload a 1024x1024 original icon image).
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Just a quick question about the Assets.car and the icon specifications for iOS 13 and later.
I understand how to get the Assets.car file. I don't undertand how the icons themselves should now be packaged with an AIR for iOS project. Are the old 'Default...' names of the icons no longer needed? Is the new folder full of icons produced by appuploader to be included with the AIR package? Or does the Assets.car file somehow contain everything needed without including the icons themselves?
I know that this sounds like a newbie question, and I guess I AM a newbie in the sense that I'm finishing the first app I've done since AIR v24.
Thanks, Craig