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iOS 7 requires 3 new icon sizes: 76px, 120px and 152px

New Here ,
Aug 30, 2013 Aug 30, 2013

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  • If your application supports the iPhone device family, you must include square icons of the following dimensions: 57x57 pixels and 120x120 pixels.
  • If your application supports the iPad device family, you must include square icons of the following dimensions: 72x72 pixels, 76x76 pixels and 152x152 pixels

Is this already possible in AIR 3.8 beta because I have only tested it with AIR 3.7 and it does not compile with these new icons.

WIll this be added soon?

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replies 109 Replies 109
Explorer ,
Aug 30, 2013 Aug 30, 2013

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That is a very good question. Is adobe aware of this? Would be a shame if we couldn't update our apps to support the new iOS 7.

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New Here ,
Aug 30, 2013 Aug 30, 2013

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I have just tested it using the latest 3.8 beta release of AIR ( 27th of August ) and it's not possible with that one or any earlier versions yet.

So I think you're up Adobe, please put this in a next update so we can ready our apps before the public release of iOS7.

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Adobe Employee ,
Aug 30, 2013 Aug 30, 2013

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Thanks for reporting the issues. We have already logged an internal issue for this and the fix will be available soon.

Regards,
Nimit

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Community Beginner ,
Sep 02, 2013 Sep 02, 2013

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Are the two new Android icon sizes going to be included on this update as well?

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LEGEND ,
Sep 02, 2013 Sep 02, 2013

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I believe the current build supports the 96x96 and 144x144 icons, when you build from the command line. Support in Flash Pro isn't there yet.

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Community Beginner ,
Sep 02, 2013 Sep 02, 2013

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Hi!

Do you have any idea how soon it will be? Days? A week? We are launching a contest game right now and we are afraid our apps will be refused because of this. And if it´s too late, the contest will be over.

Bye

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LEGEND ,
Sep 02, 2013 Sep 02, 2013

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iOS 7 isn’t out yet, and so I think the requirements for it are not yet in place. We’ve been submitting apps recently that didn’t have the new icons, and they were approved ok.

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Community Beginner ,
Sep 02, 2013 Sep 02, 2013

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How long was it? Because when I submit my app last week, it was ok, but since this weekend or last Friday, Application Loader send me back the warning message shown in the first post of this thread.

My app is still in review, so for now I can't tell. But iOS 7 launch seems really near and I won't be surprise Apple asks developer to add those icons as said in the documentation.

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LEGEND ,
Sep 02, 2013 Sep 02, 2013

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The last two apps were updates, submitted on the 23rd, and live on the 30th. So, slightly earlier than your submission, but I haven’t seen any new iOS developer agreements to sign. Those normally happen when the version is released, and the best guess for that is next Tuesday. Hopefully your’s will be approved by then.

I’m fairly sure you won’t be able to choose those icons in Flash Pro by next Tuesday. It’s not out of the question that compiling using the command line might be possible by then, but I have no indication of exactly when that ability will be available.

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Community Beginner ,
Sep 02, 2013 Sep 02, 2013

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Dear developers......my app is live on Google Play but without the two icons (96, 144), it is very difficult to find.  Ideally, it would pop up in the tablet section but because I am missing these icons it pops up under general apps.  To give you an idea, people have downloaded my app almost 60 more times using Itunes versus Google Play, and I think in part it has to do with this.

So lets say I have Example.apk file with icon96.png and icon144.png.  What exactly do I have to type at the command line to include these two icons?

I did not find the adobe documents very helpful, when someone referenced me to them a few weeks ago.

Thank you,

Justin

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New Here ,
Sep 05, 2013 Sep 05, 2013

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Will this be added to the next update of AIR 3.9? We could still make it just in time for the ios7 Gold Master is released in that case.

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Explorer ,
Sep 05, 2013 Sep 05, 2013

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I would really like to see a generic solution at some point in the future that would automatically handle arbitrarily sized icons without requiring a new release of AIR to be released.

If Adobe's support for AIR ever starts to slow down in the future, overnight AIR could become completely useless to developers as a development platform if Apple adds another new icon size for any reason.

This continued brittle dependance on only the known app icon sizes seems like a catastophe waiting to happen for AIR developers.

I personally would like to see a quick short term fix for the new iOS7 icon requirements and then in a future AIR update a more robust solution that would automatically handle any new icon sizes that Apple introduces in the future without requiring an AIR update.

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New Here ,
Sep 05, 2013 Sep 05, 2013

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I don't think that's possible because even the Apple tools and sdk need updates ...

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LEGEND ,
Sep 06, 2013 Sep 06, 2013

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One difficulty, if you look at the IPA contents, is that each of the icons you include get saved in the package with a particular name. I don’t think a generic system would be able to guess what name Apple will give for the future icon sizes.

Now, having an XML file that we could edit ourselves would solve the problem.

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New Here ,
Sep 06, 2013 Sep 06, 2013

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The ability to resign IPA's from Flash or some other tool in Windows would be amazing too.

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Explorer ,
Sep 06, 2013 Sep 06, 2013

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Hi Colin,

If it is just a matter of not knowing the required Apple icon name ahead of time, then it seems that support could be added for a new XML entry in the application descriptor file to handle future icon additions.

This would allow a developer to specify/override the desired IPA icon file name, so that developers could meet new icon naming requirements without having to wait for a new AIR release. It would also mean that Adobe wouldn't have to rush out new AIR releases just to address the icon issue whenever Apple releases a new iOS or iOS device.

Something along the lines of:

     <icon>

        <image152x152>icon152.png</image152x152>

        <image152x152_iOSname>AppleRequiredName.png</image152x152_iOSname>

    </icon>

Not sure if there are other issues, or how Android works and if Android would require something similar or not.

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New Here ,
Sep 11, 2013 Sep 11, 2013

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I can confirm that the latest AIR 3.9 beta compiles just fine with the new icons and seem to be working just fine now.

gogo iOS7 apps!

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Explorer ,
Sep 11, 2013 Sep 11, 2013

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That's great!

Could you tell us how you managed to compile with those extra icons. Some command line compiler?

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Community Beginner ,
Sep 11, 2013 Sep 11, 2013

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Dear Bram001, are you using Flash Pro CS6 or Flash CC?  I would gladly update to Flash CC if it includes this feature now.

Thank you,

Justin

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LEGEND ,
Sep 11, 2013 Sep 11, 2013

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CC does not include this ability yet, you have to use the command line. If you’re on a Mac I can tell you a trick to make that all be a bit easier.

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Explorer ,
Sep 11, 2013 Sep 11, 2013

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Please do share, Colin!

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LEGEND ,
Sep 11, 2013 Sep 11, 2013

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So, the tricky thing is that the command line is enormously long, and full of places where you can make mistakes. Here’s how to reduce some of the chances of making such mistakes:

1. Do the best you can in Flash Pro to get what you want. That naturally won’t include the new icon sizes, but still do use the 1080 build.

2. Open Console and select All Messages. Click the Clear Display button.

3. Back in Flash, do a Publish. You can cancel the publish as soon as the progress dialog appears.

4. Back in Console you’ll see an entry that says the time and Adobe Flash CC (or CS6, etc).

5. Select that line, and type Command-C to copy it.

6. Do a paste in your favorite text editor.

7. In that mass of text you will see where the icons are added. Insert the new sizes. Make sure they’re also mentioned in the app descriptor XML, because Flash will have erased those lines by now.

8. Select the text from after "arrParameters content: “ right to the end of the text. Make sure not to select an empty line.

9. Paste that in Terminal, and press Enter/Return.

Some amount of time later you’ll have your IPA, though it does seem at the moment that there is doubts as to whether it really included the new icons.

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New Here ,
Sep 11, 2013 Sep 11, 2013

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Hi,

I made this steps on a Mac with Flash CC, but the warning message email is the same with Application Loader:

Dear developer,

We have discovered one or more issues with your recent delivery for "rectaNumérica". Your delivery was successful, but you may wish to correct the following issues in your next delivery:

Missing recommended icon file - The bundle does not contain an app icon for iPad of exactly '76x76' pixels, in .png format.

Missing recommended icon file - The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format.

If you would like to update your binary for this app, you can reject this binary from the Binary Details page in iTunes Connect. Note that rejecting your binary will remove your app from the review queue and the review process will start over from the beginning when you resubmit your binary.

Regards,

The App Store team

We need add new icons to info.plist and re-sign the app

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New Here ,
Sep 11, 2013 Sep 11, 2013

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Just to clarify guys, I am using FlashDevelop for this, I just added the extra icons to my descriptor file.

Adobe probably still needs to update Flash itself for this to work from the IDE.

I am sending my updated app with the new icons to Apple tonight, I'm sure it will all go fine! Just in time for iOS7 public launch

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