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Is this already possible in AIR 3.8 beta because I have only tested it with AIR 3.7 and it does not compile with these new icons.
WIll this be added soon?
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Don’t be so hopeful. We’re doing our tests using ADT from the command line, which is what Flash Builder will be using. So, you’ll be missing those icons too.
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My binary was rejected by these new icons.
What can we do?
Thanks
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It turns out you need to build with the 790 version, not the 1080 one. The 790 one supports the new icons, the 1080 one is more about using add-ons that require iOS 7 features, but it doesn’t have the new icons.
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Could you please tell me what you mean exactly by the 790 version?
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Thank you very much! Problem Solved with this new version of Air 3.9.0.790
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Is anyone sure we can successfully get an app approved if it is using a beta version of the AIR SDK?
Has anyone tried this with a previous beta version?
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Does anyone know what will happen to apps that are already on the appstore (say for Ipads exclusively) but do not have the proper icons once IOS7 is on the market?
Will these apps still work if an IPAD is updated to IOS7? My guess is yes, as many people have mentioned that their apps work on IOS7, but I am only guessing.
Does this really effect only new apps that have not been submitted yet?
Will updates to an app not be approved if those icons are missing?
Thank you,
Justin
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Old apps run fine in iOS 7, but if you had made your own custom icon with its own border, the radius of the corners will now look a little strange.
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I have a problem with flash cs6, when i export my app appear this error, could not load keystore file (password may be incorrect) and i change my password and create new profile and certificate but nothing, can you help me please? when i up date the xcode i have a problem with my certificates because i worked in my app and install in my device and run ok, and now that i have a change information i can´t
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That's a good point Justin.
Regarding the icons being discussed here, as Apple haven't requested all iPad apps to be resubmitted with the new icons in place I would imagine all existing apps will still be present on the App Store.
Recently I've submitted a few apps to Apple for approval and had similar warning emails from Apple, one was for Non PIE Binary and another was regarding a Push Notification ANE. The apps were all successfully approved.
Unless someone has experienced something to the contrary I think I'm going to wing it and leave my successfully submitted binary in the review queue (without the new icons). Hopefully in a weeks time it will reach the front of the queue and we'll see what happens.
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mark, i recenty submitted an update to my app and it took exactly 7 business days before it was approved.....a month ago......it was 5 business days.
justin
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I have submitted several apps using the beta version of AIR, and those were approved ok.
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Colin Holgate wrote:
I have submitted several apps using the beta version of AIR, and those were approved ok.
And these had the 3 new icons? Do I understand correctly that from this moment on all iOS apps submitted need to have the 3 new icons? And this has to be done through ADT at this point? Seems like a huge PITA.
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I was answering the general question about whether people had submitted apps using the beta of AIR. For my next submission I will be building from the command line, and using the 790 build. That does give the three icons ok.
See this thread for steps that I use to make using the command line be achievable, even for apps that include a lot of extra files:
http://forums.adobe.com/message/5672070#5672070
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i have a solution which borrowed from the way i had to build a package for OTA Enterprise Distribution about a year ago. a mac is needed, you will need xcode. also note that i used flash CC with beta air 3.9.1.1080.
refer to this site for building your package from xcode: http://fpstudios.com/2011/08/flash-enterprise-builds/
the difference i figured out this morning is that the archive you duplicate is an archive that you used to submit to apple, not just any ol' debug archive (the Info.plist varies between the two archives)
once you have a new "archive" in xcode organizer for your app, go ahead and unpack the ipa flash creates. if you show package contents of the .app inside the Payload folder you will find a Info.plist. use xcode to edit this file and add the new icons to the appropriate array.
now show package contents of the "archive." in the Products > Applications directory, replace the .app with the .app that was inside the flash Payload folder.
now you need to edit the Info.plist from the "archive." make sure the icon array is the same as the array in the Info.plist from your .app
you will also need to change the application path, the bundle id, both bundle versions, the name, and the scheme name
IMPORTANT - i forgot to mention that on the "general" publish setting tab in flash, make sure to include the new icon files.
once you do all this, you can use organizer to submit the app to the apple store and you should see a confirmation message like the one that i received this morning after following the steps from above:
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Those steps seem even more complicated than doing the one line of text in the command line.
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i thought your 9 steps with the "enormously long command line full of places you can make mistakes" would be complicated. 6 of one, half a dozen of the other... ...seriously though, all i really did was:
copy an xcode archive.
copy/paste a few lines into a plist (xml) within the .app file.
add the .app file into the archive.
copy/paste a few lines and change a few lines into another plist (xml) file within the archive.
submit to apple.
but i guess it won't matter anymore after tomorrow and the next version of air, where this should be fixed.
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As you may imagine, I meant that if you had to type the line by hand you would have lots of chances to make mistakes. The basics of what I was saying was to copy the already written line from Console, add in the extra icons, and do a paste in Terminal.
But as you say, once it’s fixed by Adobe we need not worry.
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apple approved the updates to my app today. i will also confirm that my app does not ask for the user for microphone permission, and it has all the required icons for ios7.
if you have a mac and are familiar with xcode, you can follow the steps from my earlier post in this thread.
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Colin Holgate escribió:
I was answering the general question about whether people had submitted apps using the beta of AIR. For my next submission I will be building from the command line, and using the 790 build. That does give the three icons ok.
See this thread for steps that I use to make using the command line be achievable, even for apps that include a lot of extra files:
That link is this thread's link, can you post the url again?
thanks!
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This thread's link is:
http://forums.adobe.com/message/5687666#5687666
The one I was pointing to is:
http://forums.adobe.com/message/5672070#5672070
They look different to me! Look for the post from me that is timed
Sep 11, 2013 9:48 AM
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Colin, can you tell us how to download the 790 build?
The only link I can find is to the 880 build, and it doesn't provide any option for including the additional three icons in the Publish Settings menus.
Please advise. Thanks!
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The 880 build is better than the 790 one, and neither include the new icons in publishing settings. You have to build from the command line.
Discovered something new today. If you have any spaces in the paths to your files, you will see those in the line that Console shows, but when in Terminal you have to put a \ before those spaces. Otherwise the parts of the path after the space are taken to be another file that you’re trying to add to the package.
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Is there a tutorial somewhere on using the Console to do this? To be honest, I'm not sure what you're referring to when you mention the Console. I'm familiar with the Mac's Terminal utility, but Console... is that part of Flash CS6, a stand-alone utility, or... ?
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It’s a Mac app. Console is sat in the Utilities folder, same place where Terminal is.