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iOS 7 requires 3 new icon sizes: 76px, 120px and 152px

New Here ,
Aug 30, 2013 Aug 30, 2013

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  • If your application supports the iPhone device family, you must include square icons of the following dimensions: 57x57 pixels and 120x120 pixels.
  • If your application supports the iPad device family, you must include square icons of the following dimensions: 72x72 pixels, 76x76 pixels and 152x152 pixels

Is this already possible in AIR 3.8 beta because I have only tested it with AIR 3.7 and it does not compile with these new icons.

WIll this be added soon?

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replies 109 Replies 109
Guest
Sep 28, 2013 Sep 28, 2013

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I am getting this error after i added the "\" in every single path i found:

/Users/djnr/Library/Caches/TemporaryItems/iosapp_ANE_Cache is not a valid directory.

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LEGEND ,
Sep 28, 2013 Sep 28, 2013

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Ha! So, that kept me entertained for a short while. But I figured it out.

You have two choices, you can either gather your ANEs into a folder somewhere, and in the last line of the command you would change:

/Users/djnr/Library/Caches/TemporaryItems/iosapp_ANE_Cache

to be the folder where you have put the ANEs. Or, you can do what I just did (and it worked, amazingly). In Finder, choose Go/Go to Folder..., and paste this in there:

/Users/djnr/Library/Caches/TemporaryItems

You are looking at the temporary items folder. Now do a Publish in Flash CC, and when it gets to the publish progress bar you will see the folder “iosapp_ANE_Cache” appear (might be worth setting the list view to “date modified”, so that it will appear at the top of the list). As soon as you see it appear, copy it to your desktop.

When Flash finishes publishing it will delete that folder. Move the copy you made back into the TemporaryItems folder.

The command line should now work correctly.

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LEGEND ,
Sep 28, 2013 Sep 28, 2013

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One other thing, don't forget that Flash will delete the new icons from your app descriptor file each time you do a publish. You will want to put those lines back in before running the command line agin.

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Guest
Sep 28, 2013 Sep 28, 2013

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Wow! thank you very much! this worked perfectly! i now submited my app with no warnings!

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Community Beginner ,
Sep 30, 2013 Sep 30, 2013

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I just got an email from adobe mentioning that the bug that icon size fell under was fixed.

Bug 3624261 for the product "Adobe AIR" that you submitted has changed. You can click 3624261 to view or update the bug.

Does this mean that with the new version of AIR, you can now add icons from flash pro or flash cc?

If this is not the case, then from my perspective nothing has been fixed.

Thank you,

Justin

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LEGEND ,
Sep 30, 2013 Sep 30, 2013

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It’s even more complicated than you might think. But I can’t explain why! The fix they have done is acceptable until it can be fully fixed, but you will have to wait for whenever it is that they release an update to Flash CC, to even get the acceptable fix.

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New Here ,
Oct 01, 2013 Oct 01, 2013

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On Mac, AIR 3.9.0.960.

In Terminal appears this error message: "Invalid or corrupt jarfile /Applications/Adobe"

Why?

Thank you for any help you can provide in this situation.

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Guest
Oct 01, 2013 Oct 01, 2013

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You need to add a forward slash in front of any space in a path, for example on that one:

/Applications/Adobe Flash CC/

the correct path is:

/Applications/Adobe\ Flash\ CC/

that fixed my problem.

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New Here ,
Oct 02, 2013 Oct 02, 2013

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Thanks you so much for your help.

I'm not a formally a programmer and I'm not very familiar with using Terminal MacOSX.

This has worked.

However i have a new problem.

Itunes connect rejected my app because i need a new optimized launch image for IPHONE 5 (more info)

How i do it? any clue?

Thanks.

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LEGEND ,
Oct 02, 2013 Oct 02, 2013

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One of the splash screens you need to include would be named Default-568h@2x.png. It would be a 640x1136 portrait image. If your app is a landscape app, take a 1136x640 version of your landscape splash screen and rotate it 90 degrees clockwise, and save it as 640x136.

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Participant ,
Oct 02, 2013 Oct 02, 2013

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Also,  unless there's another way to do it, you'll need to add it to your included files in the publish settings window (General tab) by clicking the little + (plus) symbol and browsing to your Default-568h@2x.png file. 

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New Here ,
Oct 02, 2013 Oct 02, 2013

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Thank you so much, it does work...

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Participant ,
Sep 12, 2013 Sep 12, 2013

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When you say rejected, do you mean your app reached the 'In Review' stage of the review process and was then rejected?

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New Here ,
Sep 12, 2013 Sep 12, 2013

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yes, Invalid Binary

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LEGEND ,
Sep 12, 2013 Sep 12, 2013

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By "yes" I think you meant "no". The automatic rejecting for invalid binary happens very soon after you upload. The rejections during the "in review" stage happens after about 8 days of being in the "waiting for review" stage.

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New Here ,
Sep 12, 2013 Sep 12, 2013

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Maybe I made a mistake Developer Reject Binary during the process In Review.Screen Shot 2013-09-12 at 11.31.34 AM.png

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LEGEND ,
Sep 12, 2013 Sep 12, 2013

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You had rejected the binary, which resets your status.

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Participant ,
Sep 12, 2013 Sep 12, 2013

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Would anyone now how to correctly include ANE's within the command line instruction? Copying the console output doesn't seem to include them.

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LEGEND ,
Sep 12, 2013 Sep 12, 2013

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I believe those, and swcs, will be instide the swf that was published. Which brings up something I'm uncertain off, does ADT make the swf, or do you have to create that first? If that's the case then when publishing from Flash Pro you would want to let it complete the publish, then do the publish again from the timeline, with the extra icon details in it (after you have fixed the app descriptor XML).

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LEGEND ,
Sep 12, 2013 Sep 12, 2013

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I realized that if you had waited for the Publish progress dialog to appear, that's after the swf is made, so it should be ok to cancel it.

I did just do a publish of something with ANEs in it, and it doesn't list those, but thinking about it, they are listed in the extensions part of the app descriptor file. Maybe ADT gets them from there.

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Engaged ,
Oct 02, 2013 Oct 02, 2013

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Colin,

Which console are you referencing in this post ?  The output panel ?   I'm using Flash CC and dont see a console with the text you mention.

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New Here ,
Oct 02, 2013 Oct 02, 2013

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The Console is MacOsx utility...

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LEGEND ,
Sep 11, 2013 Sep 11, 2013

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By the way, you only have to do most of those steps one time. As you do new builds, so long as you didn’t add new files, you only have to press up arrow, Enter/Return, in Terminal, to run the line again.

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Community Beginner ,
Oct 07, 2013 Oct 07, 2013

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Cloud users should be sent notices of what is happening.

Most of the time, finding a relevant discussion on the forum is not easy.

There should be clear and consice details - instructions made available instead of having to waste several days wondering wether an error is Apple's fault, Adobe's fault or perhaps the poor user who is paying everyone for their softwares actually could have made a mistake, but that was a mistake cause it was Apple and Adobe afterall.

Have the problems been sorted?

I can't use my Flash CC to compile to iOS device or iOS simulator.

Can't find a iOS simulator file as was available in last version (Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.1.sdk)

Where can I download Air SDK 3.9.0.790 ?

There is talk there is a 3.9.0.1080 or such like but that it's no good - should use 790.

The only SDK I could find turns out to be 3.9.0.960

When staff put up an answer - why just put an answer for Flash Builder and not one for Flash CC.

Adobe needs to redefine their site so relevant info is available. Me getting results for Flash CS4 from 1957 are irrelevant.


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Explorer ,
Oct 09, 2013 Oct 09, 2013

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So yesterday AIR 3.9 was released...

Are there any official documents from Adobe on how to compile with those new icons?

I assume there will be an update to Flash CC so we can do this from the IDE, am I right?

Can anyone from Adobe confirm or reject this?

Thanks.

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