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I get an error when trying to build a simulator IPA for testing on OSx.
Here is the error:
ld: unexpected token: !tapi-tbd-v3 file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/lib/libc++.tbd' for architecture x86_64
Compilation failed while executing : ld64
I'm guessing this is related to updates to xcode, simulator, itunes etc...
Any direction greatly appreciated.
Thanks for looking,
-cybo
Hi,
Could you please try once with following workaround and let us know if things are working fine for you:
Also, do not forget to rename ld to ld64.
Thanks,
Pravishti | Adobe AIR Engineering
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I am experiencing the same issue. I am able to package for release, but I cannot package for debug on either device or in simulator. Full error:
ld: unexpected token: !tapi-tbd-v3 file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib/libc++.tbd' for architecture arm64
ld: unexpected token: !tapi-tbd-v3 file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib/libc++.tbd' for architecture armv7
Compilation failed while executing : ld64
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Is there any update from Adobe regarding this? It's completely impossible to compile iOS currently.
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Perhaps we can elevate it to the bug tracker? There must be lots of users experiencing this if it's not isolated to us.
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Hi,
Thanks for reporting this issue. We're currently investigating it and we'll keep you posted.
Thanks,
Pravishti | Adobe AIR Engineering
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Thanks Pravishti. Appreciate the hard work of you and your team.
-cybo
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Hi Pravishti,
Any update on this issue?
-cybo
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same issu for lates air sdk 29.122 on windows
forum support stuff's support sense is terrible really why it took ages ?)
such great tool and aweful support
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Hi Pravishti,
Is there any update on this issue or a workaround?
The simulator is a really powerful tool for testing on various iOS devices.
-cybo
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There is a workaround, Mohanaraj​ , can that be shared here?
Even with the work around there isn't an easy way to do iPhone X testing in the simulator, but I found a tolerable solution to that too. Here's the StackOverflow discussion I followed:
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Hi Colin,
Fingers crossed that workaround can be shared.
What's the issue with iPhone X, before this error happened I'm pretty sure I was able to run it in the sim?
Thanks for the reply.
-cybo
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I can have Simulator open and running iPhone X, and still Animate launches a new iPhone 6 window. For now I use the trick to copy the IPA over to the iPhone X simulator folder, then I can test it. But, I haven't had success with a debug test yet.
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I see, thanks for clarifying. Hopefully the workaround can be shared too.
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What Pravishti said in message 13 is the workaround I mentioned.
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Thanks Colin, appreciate it!
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Hi Colin - Sorry, I'm bit late here but please feel free to share the workaround where ever required. Thanks!
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Unfortunately, a similar problem now pops up with AIR 31 and the latest Xcode 10.0 (which brings support for iPhone XR / XS Max simulators) — and here, that workaround with ld64 doesn't work any more (at least in my tests).
Im now getting the following error during compilation:
That seems related — that's why I'm posting it in this thread. Does anybody have an idea what could be done to fix this?
Thanks a lot in advance!
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I too am getting this same error....
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pravishtis​ Mohanaraj​ Can you check this out? The work around in message 13 doesn't fix things anymore.
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Similar issue. Must be number 1 priority AIR 31 and -platformsdk switch of iOS12 Beta - unable to compile
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Is it possible to use the iOS iOS 12 simulators in Animate yet or not ? .. tried the work around - ld64 etc with AIR 32.0.0.83 but still no joy. Have you managed to figure a way ?. When I copy the ld file from Xcode 10.1 its only 18k the adobe ld64 is 2.2mb .. not sure that is right ?.
Is a fix likely soon ? .. .I really rely on the sims , would be great to get this sorted well before xmas ..
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Any updates to this?
I'm getting the same error when trying to package an application using the `adt` commandline tool.
I'm new to AIR. I would very much appreciate any kind of help on this issue..
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Hi,
Could you please try once with following workaround and let us know if things are working fine for you:
Also, do not forget to rename ld to ld64.
Thanks,
Pravishti | Adobe AIR Engineering
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Thanks Pravishti, that worked like a charm!
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Are we any nearer getting a solution for this ?... it's a vital feature were missing here .