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Hi,
Apple has notified with below statement, so wanted to make sure it doesn't mean to restrict AIR for developing iOS apps
(https://developer.apple.com/news/index.php?id=12172013a#top)
Make Your Apps Work Seamlessly with iOS 7
December 17, 2013
Starting February 1, new apps and app updates submitted to the App Store must be built with the latest version of Xcode 5 and must be optimized for iOS 7. Learn more about preparing your apps by reviewing the iOS Human Interface Guidelines.
Thanks,
Sanniv.
Hi All,
The issue has been fixed and the build 4.0.0.1619 is available at
http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_mac.tbz2 for mac and http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_win.zip for windows. Please let us know if you will face any issues.
Regards,
Nimit
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I also would like to know this. Does this new policy affect Adobe AIR applications?
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Yes I would also like to know this.
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You do need Xcode for deploying your IPA to the App Store.
As far as the iOS7 requirement, Adobe needs to address this.
AIR 3.9 supports iOS7, but doesn't mention previous iOS targets. I can't find any precise documentation on this.
How would I target iOS 5.1.1 using the AIR 3.9 SDK? Is it even possible right now?
In Xcode you can compile apps with iOS7 and still target older iOS versions.
Adobe needs to clarfy this for us.
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Don't panic. Adobe will recompile own executables using xcode5. Now they use 4.5 There is a lot of time to fix this
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Seems like something happened with SDK 4.11 already, at least the keyboard looks like iOS7 now 🙂
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Which version of AIR is SDK 4.11?
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It is AIR 3.9! I have Apache Flex SDK 4.11 and 4.10 both running on Air 3.9. But compiling with 4.11 gives the new keyboard.
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Compile your any IPA with 4.10 and go to IPA (it's zip) and extract from it Info.plist file. Find there <key>DTXcode</key> version. In latest Air SDK's the same as year ago I see <string>0450</string> - (xcode 4.5).
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Any news on this ?
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Here is thread about this http://forums.adobe.com/thread/1378623?tstart=0
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We are aware of the issue and are currently investigating it! We will provide an update once the issue is fixed internally.
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Thank you Varun. Any ETA on this ? (1 feb. is pretty close)
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That's good news. About to submit an app to Apple in Feb.
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ETA would indeed be very appreciated. My development planning hinges on begin able to submit app updates after feb 1, which is in ten days!
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21 jan was updated Flash Player in Labs. Update of Air comming soon. I Hope new update fixs 1feb Apple issues.
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Hey @Adobe ! Is there anybody in ? Are you real people ? Can you hear us ?
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And also: could Adobe try to get ahead of the curve in compatibility? It feels like AIR for iOS compatibility updates always start AFTER the release of an iOS update, are you guys NOT getting all the iOS betas? I love the cross-platform idea, but with this timeframe, AIR developers can never make decent promises to their clients.
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The issue has been fixed internally and build containg the fix should be available sometime next week.
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Thanks for the answer Varun
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Excellent new indeed!
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How do you target different iOS versions when you're using the AIR SDK?
I see that the latest AIR SDK supports iOS7 but what about previous versions?
Any help on clarifying this would be appreciated.
Thanks
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I just found out that since Air 3.3 you can use the MinimumOSVersion key in your application.xml InfoAdditions tag like this:
<iPhone>
<InfoAdditions>
<![CDATA[<key>MinimumOSVersion</key><string>7.0</string>]]>
</InfoAdditions>
</iPhone>
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While what you say is true, the package will still appear to have been published with Xcode 4.0. With later AIR it would appear as Xcode 4.6. The update in a few days from now will make it seem like Xcode 5.0. That’s the one we’ll need from now on.
In a way Apple are helping Adobe to force us to use the latest version of AIR!
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retropunk, this is not what about this topic.
Min version its limiting by ios version. And xcode5 its limiting not by ios version.