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Multiplayer with iOS and Parse

Explorer ,
Sep 13, 2012 Sep 13, 2012

2 questions.

1) I want to create a multiplayer iOS game using AIR, but I don't really see any options to make it happen. Game Center would be ideal but as far as I know there are no ANE's to do this, have I missed them? or are there other options?

2) I'm a big fan of parse.com and their services, are there any ways to get them working AIR/AS3 ?

Thanks for any advice.

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Community Expert ,
Sep 13, 2012 Sep 13, 2012

Actually there is a Game Center ANE. You can download it from: https://github.com/StickSports/ANE-Game-Center

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Explorer ,
Sep 13, 2012 Sep 13, 2012

It doesn't incorporate multiplayer.

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Engaged ,
Sep 17, 2012 Sep 17, 2012
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Explorer ,
Sep 18, 2012 Sep 18, 2012

He does indeed, i've bought a few ANE's from him, including the one you linked to, but unfortunately that ANE doesn't include turn-based functionality.

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Dec 04, 2012 Dec 04, 2012

Check the GameCenter ANE here:

http://gaming.adobe.com/technologies/gamingsdk/

The ANE has multiplayer support. However turn by turn based matches are still on the TO-DO list.

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Explorer ,
Dec 04, 2012 Dec 04, 2012

Nuts, just when I was totally convinced I need to stay on the path of learning/creating a obj-c/iOS game along comes this. The 2 stand outs for me are Game Center Multiplayer and testFlight integration, those 2 are pretty big but Adobe really really need to put in turn-based integration into that GC ANE as soon as humanly possible as it's going to be what most people I presume will want to use.

Hmm now I have a decision to make.

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Explorer ,
Dec 04, 2012 Dec 04, 2012

Just downloaded FB 4.7 and gaming SDK, setup a actionscript Mobile application, went through the different stages, went to the ANE folder, selected game center ANE, and it came up with an error...

"This ANE does not support desktop (Mac) platform"

?

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Dec 04, 2012 Dec 04, 2012

Once you create an AS project, go to Project properties, then ActionScript Build Path, click on Add ANE and select the ANE from the ANE folder.

Next, go to ActionScript Build Packaging, Apple iOS, Native Extensions and select the ANE.

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Explorer ,
Dec 04, 2012 Dec 04, 2012

I did that, but I did it as the first stage as I was setting up a mobile actionscript project, and I got the error.

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Explorer ,
Dec 04, 2012 Dec 04, 2012

Did what you said, but in the actionscript build path/native extensions there's still a little red cross on the Game Center ANE.

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New Here ,
Dec 12, 2012 Dec 12, 2012

GameViewPoint - Do I read the documentation correctly that the gaming sdk only supports real-time multiplayer (ie not turn based multiplayer?). Have you seen a turn-based game center ANE?  Thanks.

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New Here ,
Dec 28, 2012 Dec 28, 2012

We have just released a GameKit ANE that includes support for both turn-based and real-time Game Center matches.  For turn-based matches specifically, you listen to three important events, and make one call each to advance turn, assign match outcome, and end game.

This ANE also provides a low-level API to the FULL native GameKit framework if you need more advanced functionalities.  That's right, the COMPLETE native GameKit framework with all the GK classes, properties, methods, delegates, and callback functions!

It supports iOS Simulator but some functionalities do not work as this is the case for native code also, as stated in the iOS documentation.

Check it out at https://airextensions.net/shop/extensions/game-kit-by-vitapoly/, and please let us know any comments or questions.

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New Here ,
Oct 29, 2013 Oct 29, 2013
LATEST

We start to develop exactly what you are look for Air native extension for Parse http://parse-ane.launchrock.co/

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