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It seems that unless I package my app with the option -useLegacyAOT yes, it will crash if loading multiple FileStream objects. The behavior is exactly the same as described in this previously fixed bug: Bug#3496074 - [Platform_iOS]Creating too many FileStream objects will cause app to crash on iOS
So using the new packaging engine is NOT an option for me in it's current state.
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Hi,
Thanks for reporting the issue. Fix for this issue will be available in our next build, most probably you will get that by tomorrow.
Best Regards,
Jitender
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