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No longer able to submit app to iTunes.

Community Beginner ,
Sep 24, 2014 Sep 24, 2014

Today I am trying to submit a new version of an app to iTunes with the application loader but keeps coming up with the following error. The app was submitting fine last Friday. Any help or fixes will be much appreciated.

Package Summary:

1 package(s) were not uploaded because they had problems:

  /var/folders/cc/4b5fjzqn0_n34cll1wzkbk49jhjcnt/T/404743731.itmsp - Error Messages:

  ERROR ITMS-9000: "Invalid Segment Alignment. This app does not have proper segment alignment and should be rebuilt with the latest version of Xcode. Please contact Developer Technical Support if you need further assistance."

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Air beta
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correct answers 1 Correct answer

Adobe Employee , Sep 25, 2014 Sep 25, 2014

It seems there have been changes in way Apple expects the apps to created. We investigated this deeper, and found that the output of our linker (in our toolchain) is no longer being accepted by Apple.

We are working on this to upgrade our toolchain, including the linker. For the time being,  we would suggest you to try using the ‘linker’ available on the system. We have done tests with a couple of apps and it seems to be fixing the problem. Please give it a try and see if it can unblock you. Ple

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replies 283 Replies 283
Explorer ,
Sep 25, 2014 Sep 25, 2014

Pahup, thank you for the quick reply and fix, I was really sweating it last night not being able to get our new build out for our clients.

To windows users, this fix will not work for you because you are working with a mac file, and windows uses .exe  You will have to wait for a windows fix, or get a hold of a mac somehow.

That being said, I had to set up my whole dev environment on my mac partition just to get this to work, it took most of the day, but in the end I was able to submit the app to apple without any issues.  Hopefully a windows fix will be out soon.

The fix does work, it just sucks if you dont have access to a mac.

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New Here ,
Sep 25, 2014 Sep 25, 2014

So did you setup Flash Builder 4.7 and Air SDK 15 on your Mac? Then just changed the ld using Pahup's suggestions?

Regards.

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New Here ,
Sep 26, 2014 Sep 26, 2014

N i didnot set up flash builder in mac , because i developed using flash cs6 right

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Explorer ,
Sep 26, 2014 Sep 26, 2014

I installed FB 4.6 with air 14 since that is what we are using for dev in windows currently, 4.7 with air 15 should work the same tho.

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Participant ,
Sep 26, 2014 Sep 26, 2014

I'm usinf Flash prof cs6 with Air sdk 15 beta. and its not working

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Explorer ,
Sep 26, 2014 Sep 26, 2014

SirRookie, i would assume it should work if you used flash cs6 on mac and modified your air 15 sdk as described in the answer, since the problem lies in the air sdk itself.

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Participant ,
Sep 26, 2014 Sep 26, 2014

Ok! But I have everything on WIndows. Is ther a way to do it on windows as well ?

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Explorer ,
Sep 26, 2014 Sep 26, 2014

As specified in my prior post, no.  There is no solution for windows until Adobe updates the SDK.

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Explorer ,
Sep 26, 2014 Sep 26, 2014

Also make sure you have the latest xcode installed as well.

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New Here ,
Sep 26, 2014 Sep 26, 2014

Thank you very much

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New Here ,
Sep 26, 2014 Sep 26, 2014

Thanks, it works fine with your solution to submit the app even with AIR 15.0.0.274

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Community Beginner ,
Sep 27, 2014 Sep 27, 2014

I made just like it:

cd <sdk>/lib/aot/bin/ld64

mv ld64 ld64_orig

ln –s /usr/bin/ld ld64

<Build the IPA now using Flash Pro, Flash Builder or on command line>

and it worked very fine. No errors, no warnings in the loader.

Very thanks.

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New Here ,
Sep 28, 2014 Sep 28, 2014

Could you please tell me how to i send my app to itunes

Here is my configuration:

OS: windows 7

IDE: Flash CS6

AIR SDK: 4.0

AIR SDK: 13.0

Please help me , i m stuck here for three days

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New Here ,
Sep 29, 2014 Sep 29, 2014

Workaround working fine here.

Just uploaded the app to the App Store.

Thanks Pahup!

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New Here ,
Oct 01, 2014 Oct 01, 2014

Change

ln –s /usr/bin/ld ld64

to

ln -s /usr/bin/ld ld64

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Guest
Oct 03, 2014 Oct 03, 2014

Hello Pahup! I can confirm that I am getting the same error "Invalid Segment Alignment". I am submitting my Flash 2014 CC app using AIR 15.0.0.249 and uploading it to Apple via Application Loader 3.0. I can see the workaround that you posted, but I don't understand what I need to do. Is this an addition I need to make to the AS? To the xml?

Can you explain to me (like you're talking to a two year-old, I am a designer and not a programmer) what to do with that fix?

Referring to this:

Steps to make use of system linker -

cd <sdk>/lib/aot/bin/ld64

mv ld64 ld64_orig

ln –s /usr/bin/ld ld64

<Build the IPA now using Flash Pro, Flash Builder or on command line>


Thanks! I know lots of "dumb" designers out there have the same question.

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Adobe Employee ,
Oct 03, 2014 Oct 03, 2014

Hi,

We've just posted the entire AIR SDK @ Download Adobe AIR 15 Beta - Adobe Labs - The build number is 15.0.0.302. Please try that out and let us know how it goes.

-Thanks

Pahup

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Guest
Oct 03, 2014 Oct 03, 2014

Fabulous, Pahup!! That did the trick, the app is through and we are now waiting for review. THANKS!!!

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Explorer ,
Oct 03, 2014 Oct 03, 2014

Hello Pahub

Thanks for the update I only get a warning now. Do you know how to solve that?

WARNING ITMS-9000 The executable 'payload/name-for-the-apps.app' is not a position independent. Executable. Please ensure that your build settings are configured to create PIE executables.

I use Flash Pro, Application loader 2.8 and my app.xml is

  <iPhone>

    <InfoAdditions>

      <![CDATA[<key>MinimumOSVersion</key><string>6.1</string><key>UIDeviceFamily</key><array><string>1</string><string>2</string></array>]]>

    </InfoAdditions>

    <requestedDisplayResolution>standard</requestedDisplayResolution>

  </iPhone>

Any idea why I get that warning? Thanks a lot.

Bobby

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Participant ,
Oct 03, 2014 Oct 03, 2014

I'm also getting this warning.

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New Here ,
Oct 03, 2014 Oct 03, 2014

Thanks

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Explorer ,
Oct 03, 2014 Oct 03, 2014

My report with AIR15.0.0.302. I can package for iOS and install on my iOS6.0 device now. Thank you very much, Pahup.

I have not submitted the build to Apple yet, will report back when I do.

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New Here ,
Oct 03, 2014 Oct 03, 2014

Hi Fiona Passantino, i use Flash Pro CC 2014 for compile my projects and i had the same problem with the "invalid segment", so now i resolved follow the Pahup 's instructions and using SDK 15.0.0.302, then now is not necessary use that's codes lines.

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Explorer ,
Oct 03, 2014 Oct 03, 2014

To follow up on my report with AIR15.0.0.302, I tried to submit the app to iTunes but got the following error,

ERROR ITMS-9000: "Invalid Bundle. The bundle xxxx.app does not support the minimum OS Version specified in the Info.plist."

The app installs and runs without any problem on my iOS 6.0 test device. Can someone please advise what is the problem? Thank you very much.

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Advocate ,
Oct 04, 2014 Oct 04, 2014

ppl, please read careful this topic. Not just report your isses.

If your ANE use minimum os tag and it's not the same as your app - you will receive this error in case of ANE. Better if your ane will not use minos tag

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