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Hi,
I'm using the Flash 6 and Flash CC IDE to publish an AIR app for IOS. Our product has been in the AppStore for a few weeks, and has received quite good feedback so far. We just installed IOS7 on a test iPad, and we ran into this dialog box:
"Speakaboos" Would Like to Access the Microphone [ Dont Allow | OK ]
I believe this is a known issue that has been addressed in AIR 3.9 Beta, so I downloaded it and added it to Flash. Now when I try to publish, I get this error:
Test Movie terminated. Not supported native extensions profile.
We are using the Native Extensions from Milkman Games; StoreKit, GoViral and EasyPush. We are also using com.adobe.extension.NetworkInfo.ane.
I'm publishing from the Flash IDE to support the current version that's in the store 1.0.x. All incremental releases of our 1.0 product need to be published from the Flash IDE. We have since been developing our 1.1 product that is published from Flash Builder. When I publish this way, I don't get the error. Therefore, it seems to me that the issue has something to do with my ActionScript settings in the Flash IDE, or perhaps the packaging of the current versions of the Milkman Games ANEs with AIR 3.9/FlashIDE.
If anyone could give me some pointers about how to troubleshoot this issue, I'd be very grateful. Thanks in advance!
-steve
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I'm looking at http://labs.adobe.com/downloads/air.html and don't see it as final but beta. Am I looking at the wrong place?
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The SDK released today in Labs (beta channel) was labelled 3.9.1050 , but the public SDK was labelled 3.9.1030
Does that matter at all ?
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That is apparently normal.1050 is the build number for the first beta of the next release of AIR 3.9.
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Looks like there is a difference between the two.
Uncompressed file size of 3.9.1030 (Mac): 590,641,010 bytes
Uncompressed file size of 3.9.1050 (Mac): 590,609,659 bytes
Something has to be differnet in there to account for that ~32kb missing in the beta (and it isn't different licenses like I originally thought it would be).
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I'm seeing this problem when trying to run through the simulator, too, and I downloaded the "final" sdk from the adobe website today:
air-sdk-description.xml
<?xml version="1.0"?>
<air-sdk-description>
<name>AIR 3.9.0</name>
<version>3.9.0</version>
<build>1030</build>
</air-sdk-description>
We also using Milkman Games' GoViral. The only workaround is to disable all the ANEs before running the game, which is messy.
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Hey mine works fine now. Did you try linking IOS7 sdk?
in your project properties:
-> Actionscript build packaging
-> Apple IOS
-> native extensions
-> browse for native IOS SDK - mine is /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk
Also make sure you're using the latest ANE update for IOS7 he sent via email a couple weeks ago.
It should work fine after that. I blamed milkman games so much but it was always on my end
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We have developers in Windows as well that would not be able to work around this issue, unfortunately. Please keep in mind that I'm still talking about running the app through the ADL emulator.
I just tried it with build 1050 (the one in labs), and it seems to show the same problem, adding the iPhoneOS7.0.sdk doesn't make a difference to me; both run in the device fine but have issues in the emulator. However, I'm using IntellIJ IDEA instead of Flash Builder.
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This is a known issue and IntelliJ is working on it.
Here is more people who are reporting the issue persists in IntelliJ only:
http://forum.starling-framework.org/topic/air-sdk-39-released
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Good news guys, people are reporting that the latest AIR SDK (released October 29th) fixes the IntelliJ problem:
http://forum.starling-framework.org/topic/air-sdk-39-released/page/2
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