Copy link to clipboard
Copied
Compiling with the latest AIR SDK (20.0.0.215) I get a "This build is invalid" error in iTunes Connect. Any idea?
Copy link to clipboard
Copied
Hi ESP68,
Do you see orientation issue with iOS 7 with SDK 21?
If yes please please help me with a sample.
-Roshan
Copy link to clipboard
Copied
Hi Roshan,
The screen rotation issue is only present on iOS7, and only with SDK 20.
It is fixed in SDK 21 which is great.
But, SDK 21 is kind of useless right now since we can't use it to compile our iOS app on Windows.
We only have access to Windows machines here.
So we`re basically kind of screwed right now, until SDK 21 lets us compile on Windows to submit to the Apple App Store.
Can you give us an ETA on when this will be fixed.
An ETA is very important since we'll then be able to decide if we can wait for Adobe to fix it, or if we have to somehow find a Mac machine to compile.
Copy link to clipboard
Copied
ESP68,
I ran into the same issues with submitting the app store. Fortunately for me, I have a cheap Mac mini that I was able to use instead. Have you considered using something like http://www.macincloud.com/? I have never used it before myself, but it could be a cheap solution to your problem.
What I ended up doing was downloading the mac SDK. I then started a release build on my windows machine, but didn't finish it. This made the bin-release-temp folder with all the files needed to package the app. I transferred the project over to the mac, and used it to package the app for iOS with ADB from the command line. I was then able to submit the packaged app, and it was accepted in iTunes Connect. The whole fix only took a few hours to get working, so if you use a pay-as-you-go service like http://www.macincloud.com/, it should be fairly cheap.
Copy link to clipboard
Copied
Hi Colin, thanks for your reply, this is very useful and constructive information.
So if I'm getting this right, you're telling me that if I do get my hands on a Mac machine, I could still compile on Windows and only package on the Mac, which would save me the hassle of having to reinstall my IDE and development environment on the MAC.
If this is right, you might have just saved me a lot of trouble.
So did you use the MAC version of the AIR SDK on your Windows machine to compile? That worked?
And when you say you didn't finish the build on Windows, what do you mean by that?
Did the release build process crash, or aborted?
And can you give me more info about that command line you used on the mac with ADB?
Thank you Colin, I'm very interested in hearing you on this one...
You're a life saver!
Copy link to clipboard
Copied
ESP68,
Sorry that I wasn't more clear. I use FlashBuilder 4.7 for development. I'm not sure if you are using the same, but you can solve this issue without needing an IDE on a Mac. I went through my normal development process on my Windows machine, with the Windows (NOT Mac) version of Adobe AIR. In Flash Builder, there is a process for creating a release build. When you start the process, it creates a folder with your app SWF, app.xml, and any required assets. The second part of the process packages those files into an IPA. Since the packaging is broken on Windows, I simply started the release process so it created the SWF and other necessary files for packaging, then moved the entire project over to the Mac. Using the Mac Terminal (command line) app, I then used ADT (included with AIR SDK) to package the app. Your project will be different obviously, but it should look something like the following:
adt -package -target ipa-app-store -provisioning-profile <path/to/profile> -storetype pkcs12 -keystore <path/to/certificate> -storepass <yourPassword> MyApp.ipa MyApp-app.xml MyApp.swf -extdir ../lib
If you have never packaged your app from the command line before, you can do it on windows first to make sure the command is correct, then tweak the paths for the Mac. If everything works as expected, all you should really need to do with the Mac is install the AIR SDK, copy over your files, then package your app.
I hope this helps clarify. Let me know if you need any more help.
Copy link to clipboard
Copied
Wow! That is new information to me!
I'll have to try this out as soon as I can get my hands on a mac.
I'll keep you guys posted as this can be useful to others looking at this thread.
Copy link to clipboard
Copied
Copy link to clipboard
Copied
This is still occurring with AIR 20.0.0.233.
Copy link to clipboard
Copied
I have the same problem. Is there any workaround for Windows? I really don't want to do this on Mac...
Copy link to clipboard
Copied
What do we do on Windows? Like ClaytonW I have the same Problem and don't have a Mac available
Copy link to clipboard
Copied
What do we do on Windows?!!!!!!!!!!!!!!!!!!!!!!!!!
AIR 18 IPA builds, uploaded without ERRORS, but i need AIR 20 because iPad PRO supported...
Copy link to clipboard
Copied
I am also looking for a solution to this "build is invalid" issue when building on Windows.
Copy link to clipboard
Copied
The same problem on windows...
Dear Adobe, сritical problems in AIR SDK are too often lately...
Copy link to clipboard
Copied
The last SDK build, which can be used to iTunes publishing, is 20.0.0.185.
Where i can download it?!
Copy link to clipboard
Copied
Any answers for windows customers?!
Copy link to clipboard
Copied
Copy link to clipboard
Copied
Is this issue fixed with the new AIR 21 beta?
Copy link to clipboard
Copied
no
Copy link to clipboard
Copied
When will this issue be fixed? Can anyone from Adobe let us know?
Copy link to clipboard
Copied
why not uses the 21.0.0.128? just 2 days ago I published in iTunes and Google play my app with a lot of ANE and complex code... all fine
Copy link to clipboard
Copied
if you don't want to use latest beta, use latest stable 20.0.0.233... 3 weeks ago I used for previous versions of same app published 2 days ago and result was perfect in both platforms... no errors, no bugs
Copy link to clipboard
Copied
oh, sorry... are using windows to compile?... purchase a iMac!... is the definitive solution for app developers... really... I was a windows user too much time and finally saw the light... publishing hard-complex apps with more than 12 ANE, 30,000 lines code, etc... in 40 seconds IPA/APK built... never errors with SDK
Think about it
Copy link to clipboard
Copied
I've compiled with Adobe AIR 21 beta on a Mac and everything worked just fine. I managed to submit the app for review.
Copy link to clipboard
Copied
When will this issue be fixed (WINDOWS AIR SDK)?
Copy link to clipboard
Copied
Latest SDK BUILD 21.0.0.128 still has this critical issue!!!
BUT! Release notes say to us:
HEY!!! ANYONE HERE?! WE CAN'T UPDATE iOS BUILD FROM DECEMBER!!!