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Hi there,
we tried to submit our app to the Samsung App "AppStore".
Our app gets rejected because it always crashes after some seconds on the Samsung WSVGA (1024x600) devices. All other devices seem to work.
We use AIR 3.7 and the default renderMode.
Any idea?
Best omi
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We have not been able to reproduce any crash on Samsung galaxy tab 2( v4.1.1, kernel version 3.0.31-471788 , model GT-P3100). Could you please open a new bug report on this over at bugbase.adobe.com? Please include any sample media, code, project or app, OS version to help us reproduce the problem. Also, have you submitted your app at GooglePlay, if yes, could you please share the link so that we can give it a try.
Regards,
Nimit
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Hi. Thanks for the fast reply.
We added a bug report. Here is the link:
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This is mostly likely the same as this bug: http://forums.adobe.com/message/5231623?tstart=0
We had the same issue as soon as we updated to 3.7 from 3.6 on our only Android 2.2 device. I tested your app on it, and it seems like as soon as the win/lose sound plays after a game it crashes. Looks like the only solutions is the restrict to android >=2.3, or just use air 3.6.
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AdaptedArts, I had this sound bug, but updated to the latest beta 3.8 version and it works fine.
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Thats good news, thanks for letting me know. We dont use any new features at the moment but its good to see adobe is fixing things
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Unfortunately this didn't fix our issues with the Galaxy Tab 2 7.0 gt-p3110 with Anroid 4.2.2
We tried to use AIR 3.7 and AIR 3.8 beta.
We found out that there is maybe another problem that is responsible for this issue.
If you set the <aspectRation>portrait</portrait> in the descriptor xml the device ignores that fact.
We also set:
<autoOrients>false</autoOrients>
<fullScreen>true</fullScreen>
<visible>true</visible>
<softKeyboardBehavior>none</softKeyboardBehavior>
We have to define the protrait aspectRatio and it works on all devices except the WSVGA Samsung devices...