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@Adobe .. This one is extremely frustrating.
my SharedObject's stop working and throw an error when the users available storage on iOS drops below approx 960 MB. This is a HUGE problem as most of my games target demographic is kids. Majority of these kids are on 16GB iPad Mini's... Majority of these kids are fighting for space on them. Most have to delete apps to add apps. This renders my games useless on their devices as they will get the error messages that they need to free up space.. even if they have 900 MB free.
Why can't this be fixed? Why has this been ignored for 2 years?
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Here is an interesting line from today's AIR 23 release notes:
[iOS] sharedobjects fail when available storage is low (3711301)
You can get the beta SDK here:
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Yeah, you've read it right, we were able to fix it finally, our internal testing shows that it's fixed now. However, we request everyone on this thread to try out and let us know if you still observe the issue. Thank you everyone for your feedback and replies to our questions, it helped us crack this one.
-Thanks
Pahup
Adobe AIR