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Hi there
I just tried to compile my AIR app which includes the new icon sizes required for iOS 7 (76x76, 120x120, 152x152 and the Spotlight search result icons 40x40 and 80x80). Here's the icon section from my app descriptor XML:
<icon>
<image29x29>assets/icons/icon29.png</image29x29>
<image50x50>assets/icons/icon50.png</image50x50>
<image57x57>assets/icons/icon57.png</image57x57>
<image58x58>assets/icons/icon58.png</image58x58>
<image72x72>assets/icons/icon72.png</image72x72>
<image100x100>assets/icons/icon100.png</image100x100>
<image114x114>assets/icons/icon114.png</image114x114>
<image144x144>assets/icons/icon144.png</image144x144>
<image512x512>assets/icons/icon512.png</image512x512>
<image1024x1024>assets/icons/icon1024.png</image1024x1024>
<!-- Additional app icons for iOS 7 -->
<image40x40>assets/icons/icon40.png</image40x40>
<image76x76>assets/icons/icon76.png</image76x76>
<image80x80>assets/icons/icon80.png</image80x80>
<image120x120>assets/icons/icon120.png</image120x120>
<image152x152>assets/icons/icon152.png</image152x152>
</icon>
Compiling fails with the following error:
Error occurred while packaging the application:
[...]/Test_iOS-app.xml(59): error 103: application.icon.image40x40 is an unexpected element/attribute
[...]/Test_iOS-app.xml(60): error 103: application.icon.image76x76 is an unexpected element/attribute
[...]/Test_iOS-app.xml(61): error 103: application.icon.image80x80 is an unexpected element/attribute
[...]/Test_iOS-app.xml(62): error 103: application.icon.image120x120 is an unexpected element/attribute
[...]/Test_iOS-app.xml(63): error 103: application.icon.image152x152 is an unexpected element/attribute
Looks like support for the new icon sizes is missing. When can we expect support for the new icon sizes? Or am I completely wrong?!
Regards,
René
btw.: I'm using AIR beta (3.8.0.1350) with FB 4.7
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We're working with Flash Pro team for the icons support in their next release.
Thanks
-Pahup
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It's been over a month since this post and exactly a monthy since iOS7 was officially released. Seriously, how difficult is it to add 3 new icons sizes and then issue a patch update to FP CS6 and CC ?!
If Adobe really wants developers to take AIR seriously as a platform for iOS and Android game developement, this is not the way to do it! iOS 7 was available in Beta form 4 months ago.
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We've had no issues packaging iOS7 icons with the latest AIR SDK.
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I believe the previous comments were about getting Flash Pro to support those sizes, without having to use the command line to do builds.
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Yes, I am aware. But this is an open forum for AIR and I wanted to be clear to anyone researching the subject that support in the AIR SDK for this has been added.
'AIR as a platform' has the support and is a different matter than the Flash IDE as a tool.
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Does anyone have a link to the info for publishing an .ipa from the comand line using windows?
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Where can you download the 790 build?
I need iOS7 icons to work.
I have searched for location to download AIR 3.9 old builds and cannot find anything
Only the 1080 build is available from the download page right now. I couldn't see any URL that I could change to download either.
When I run adt -version from latest download I get "3.9.1.1080"
http://labs.adobe.com/technologies/flashruntimes/air/
Thanks
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Yes that link gave me adt -version equal to 3.9.0.790.
Tested 790 and it works for me I see icons listed above in particular.
Icon-Ipad-76.png
Icon-Ipad-152.png
Icon-Iphone-120.png
Wherease 3.0.1.1080 doesn't put those icons in
Everyone make sure your application.xml has <application xmlns="http://ns.adobe.com/air/application/3.9">
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Can you shared SDK 3.9.0.790?
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Here you can get always latest Beta of Adobe Air
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I have the latest version but I am looking for this version 3.9.0.790
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For what exactly you want it?
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for support all icons for ios7
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What exactly sizes you can't embed and what software do you use for this?
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Flash Pro
50x50
100x100
120x120
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Flash Pro don't support iOS7 icons yet. Add files manually to XML descriptor, mark file as ReadOnly so Flash IDE will not overrite it and try to publish.
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It helped
the icons were not 50x50, and 100x100 but 76x76 and 152x152
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i have a solution, and i borrowed from the way i had to build a package for OTA Enterprise Distribution about a year ago. a mac is needed, you will need xcode. also note that i used flash CC with beta air 3.9.1.1080.
refer to this site for building your package from xcode: http://fpstudios.com/2011/08/flash-enterprise-builds/
the difference i figured out this morning is that the archive you duplicate is an archive that you used to submit to apple, not just any ol' debug archive (the Info.plist varies between the two archives)
once you have a new "archive" in xcode organizer for your app, go ahead and unpack the ipa flash creates. if you show package contents of the .app inside the Payload folder you will find a Info.plist. use xcode to edit this file and add the new icons to the appropriate array.
now show package contents of the "archive." in the Products > Applications directory, replace the .app with the .app that was inside the flash Payload folder.
now you need to edit the Info.plist from the "archive." make sure the icon array is the same as the array in the Info.plist from your .app
you will also need to change the application path, the bundle id, both bundle versions, the name, and the scheme name
IMPORTANT - i forgot to mention that on the "general" publish setting tab in flash, make sure to include the new icon files.
once you do all this, you can use organizer to submit the app to the apple store and you should see a confirmation message like the one that i received this morning after following the steps from above:
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apple approved the updates to my app today. i will also confirm that my app does not ask for the user for microphone permission, and it has all the required icons for ios7.
if you have a mac and are familiar with xcode, you can follow the steps from my earlier post in this thread.
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When packaged it says that the app id is different. Is there a switch/option for setting it? Why can't CS6 just let us use the new icons!
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if you followed my steps, make sure to change the application path, the bundle id, both bundle versions, the name, and the scheme name in the info.plist that you found in the archive to the proper values for the app you are trying to package.
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Hi, thanks I will try but I'm not using xcode and a mac but I'll look around in the ipa....
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Only 3.9.0.880 is downloadable now?
Where is it downloadable from except 3.9.0.880?
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http://labs.adobe.com/downloads/air.html
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