Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
Locked
1

testing apps in iPhone X simulator

Contributor ,
Oct 19, 2017 Oct 19, 2017

We can't test our apps in iPhone X simulator from Animate CC 2017 and AIR 27 BETA, someone told me that AIR doens't makes something 64-bit or something (sorry for my poor explanation..), thing is, how could we test this?

As I've only worked with Animate and AIR, I don't know other ways to put .app on simulator than straight from Animate option "test in iOS simulator"

thanks!

TOPICS
Air beta
5.5K
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Oct 19, 2017 Oct 19, 2017

Adobe need to update simulator builds from 32bit to 64bit as XCode Simulator now only supports 64bit

In the meantime you could try a remote device testing lab such as offered by browserstack.

Android and iOS Mobile App Testing on Remote Device Lab

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Oct 23, 2017 Oct 23, 2017

Hi,

This issue is known to us and we are working on it. We will keep you posted.

Thanks,

Ankit | Adobe AIR Engineering

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Contributor ,
Oct 23, 2017 Oct 23, 2017

nice thanks, I'll try!

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Contributor ,
Oct 23, 2017 Oct 23, 2017

Do they have iPhone X devices available?

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Contributor ,
Dec 03, 2017 Dec 03, 2017

So SDK 28 fix this, but in XCode 9, when I send the app to test it in the iOS simulator, it opens with iPhone  and when I choose another device from menu, it opnes a new one, but the iPhone 6 is the only one with the app in it!

How can I change the device? I'm only using Animate 2018 an dSDK 28

thanks

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Dec 03, 2017 Dec 03, 2017

Hi,

You can use command line to install and launch your app on iPhone X simulator. Please refer this page for the steps to be followed: Adobe AIR * Device simulation using the iOS Simulator .

Use the command:

export AIR_IOS_SIMULATOR_DEVICE = 'iPhone X' for using iPhone X simulator.

Thanks,

Pravishti | Adobe AIR Engineering

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Dec 21, 2017 Dec 21, 2017

I'm on macOS 10.13.1 and when I run:

export AIR_IOS_SIMULATOR_DEVICE = 'iPhone X'

I get:

-bash: export: `=': not a valid identifier

-bash: export: `iPhone X': not a valid identifier

Where does that command need to go, or how do I use it?  Seems to have no effect. 

I've also tried:

export AIR_IOS_SIMULATOR_DEVICE = 'iPhone X'

which seems to set the environment variable, but it has no effect as when I build and install, it still launches on default iPhone 6 device...

Help?

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Dec 21, 2017 Dec 21, 2017

Replying as I found the fix.  The spaces were causing an issue.  Use the command without any spaces and double quotation marks like so:

export AIR_IOS_SIMULATOR_DEVICE="iPhone X"

and it's working for me with AIR 28

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Contributor ,
Jan 15, 2018 Jan 15, 2018

To get a list of possible simulator devices from Xcode that can be used with AIR_IOS_SIMULATOR_DEVICE, use this command in the MacOS terminal:

xcrun simctl list devices

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Participant ,
Jun 29, 2018 Jun 29, 2018
LATEST

I have tried this in various iterations of spaces and quote marks but not working for me with Air 30.0 sadly

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines