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Participant
October 21, 2011
Question

testing iOS apps made in AIR 3.0

  • October 21, 2011
  • 1 reply
  • 522 views

im wondering if theres a way to open a swf of an iOS app in device central, i cant find a device in the list that supports it, it says that it uses flash player 11, but the list of devices wont go futher than flash player 10.2, im using cs5.5, so how can i test my app without having to sync it everytime?, i really wish i could use it in device central

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1 reply

Colin Holgate
Inspiring
October 21, 2011

If you do a test movie, it's testing in ADT, and that might be good enough.

You can do faster device testing by unzipping the IPA file, and then drag the Payload/app file onto your device in the Organizer window of Xcode. That saves a lot of time.

Or you can use tools like this one:

http://itunes.apple.com/us/app/betabuilder-for-ios-apps/id415348946?mt=12

It can take the IPA file build a set of files that you put onto your server, and then just email the URL to your devices. You only have to view the web page in Safari on the iPhone or iPad, and touch the link, and the app gets installed straight to the device.

It's the same trick that TestFlight.com uses, but you can have the files on your own server, and not have to sign up with someone else's service.

Participant
October 21, 2011

but i remember in cs5 i could test the swf that got converted into an ipa in device central with all the fucntionalities, also im in windows, thats the main reason im using as3 to do apps, so is there a way to include flash player 11 in the list of supported players in device central cs5.5?, i've searching with no luck :S, may the same way you overlay new versions of AIR or fp11, any ideas?

Colin Holgate
Inspiring
October 21, 2011

There is a Windows version of the iPhone configuration utility:

http://www.apple.com/support/iphone/enterprise/

with that you can directly copy the IPA file to your device.