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testing apps in iPhone X simulator

Explorer ,
Oct 19, 2017

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We can't test our apps in iPhone X simulator from Animate CC 2017 and AIR 27 BETA, someone told me that AIR doens't makes something 64-bit or something (sorry for my poor explanation..), thing is, how could we test this?

As I've only worked with Animate and AIR, I don't know other ways to put .app on simulator than straight from Animate option "test in iOS simulator"

thanks!

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testing apps in iPhone X simulator

Explorer ,
Oct 19, 2017

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We can't test our apps in iPhone X simulator from Animate CC 2017 and AIR 27 BETA, someone told me that AIR doens't makes something 64-bit or something (sorry for my poor explanation..), thing is, how could we test this?

As I've only worked with Animate and AIR, I don't know other ways to put .app on simulator than straight from Animate option "test in iOS simulator"

thanks!

TOPICS
Air beta

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4.7K

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Oct 19, 2017 1
Engaged ,
Oct 19, 2017

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Adobe need to update simulator builds from 32bit to 64bit as XCode Simulator now only supports 64bit

In the meantime you could try a remote device testing lab such as offered by browserstack.

Android and iOS Mobile App Testing on Remote Device Lab

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Oct 19, 2017 1
Adobe Employee ,
Oct 23, 2017

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Hi,

This issue is known to us and we are working on it. We will keep you posted.

Thanks,

Ankit | Adobe AIR Engineering

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Oct 23, 2017 1
Explorer ,
Oct 23, 2017

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nice thanks, I'll try!

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Oct 23, 2017 0
Contributor ,
Oct 23, 2017

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Do they have iPhone X devices available?

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Oct 23, 2017 0
Explorer ,
Dec 03, 2017

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So SDK 28 fix this, but in XCode 9, when I send the app to test it in the iOS simulator, it opens with iPhone  and when I choose another device from menu, it opnes a new one, but the iPhone 6 is the only one with the app in it!

How can I change the device? I'm only using Animate 2018 an dSDK 28

thanks

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Dec 03, 2017 0
Adobe Employee ,
Dec 03, 2017

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Hi,

You can use command line to install and launch your app on iPhone X simulator. Please refer this page for the steps to be followed: Adobe AIR * Device simulation using the iOS Simulator .

Use the command:

export AIR_IOS_SIMULATOR_DEVICE = 'iPhone X' for using iPhone X simulator.

Thanks,

Pravishti | Adobe AIR Engineering

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Dec 03, 2017 0
Community Beginner ,
Dec 21, 2017

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I'm on macOS 10.13.1 and when I run:

export AIR_IOS_SIMULATOR_DEVICE = 'iPhone X'

I get:

-bash: export: `=': not a valid identifier

-bash: export: `iPhone X': not a valid identifier

Where does that command need to go, or how do I use it?  Seems to have no effect. 

I've also tried:

export AIR_IOS_SIMULATOR_DEVICE = 'iPhone X'

which seems to set the environment variable, but it has no effect as when I build and install, it still launches on default iPhone 6 device...

Help?

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Dec 21, 2017 0
Community Beginner ,
Dec 21, 2017

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Replying as I found the fix.  The spaces were causing an issue.  Use the command without any spaces and double quotation marks like so:

export AIR_IOS_SIMULATOR_DEVICE="iPhone X"

and it's working for me with AIR 28

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Dec 21, 2017 0
Contributor ,
Jan 15, 2018

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To get a list of possible simulator devices from Xcode that can be used with AIR_IOS_SIMULATOR_DEVICE, use this command in the MacOS terminal:

xcrun simctl list devices

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Jan 15, 2018 1
Participant ,
Jun 29, 2018

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I have tried this in various iterations of spaces and quote marks but not working for me with Air 30.0 sadly

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Jun 29, 2018 0