Looks like I oversaw Ned's post, but here's what I tried to
do:
1. imported to library the rect2020.gif file
2. placed a rect2020.gif file onto stage
3. right-clicked placed object on stage, convert to symbol
4. gave it the name rect2020, type = Movie Clip, Export to
ActionScript checked, class = rect2020, Base class =
flash.display.MovieClip, then press OK
5. warning message comes up: "A definition for this class
could not be found in the classpath, so one will be automatically
generated in the SWF file upon export. Press OK anyways.
6. remove rect2020 from the stage seeing that one is created
in library.
I still get the 1046 error when I attempt to compile. What I
don't understand is when I go to the library to my new rect2020
object and double clicked onto it, I see in its property tab that
it is still a bitmap and an instance of rect2020.gif. How do I make
it so that it's a movie clip like one from another flash
application I am trying to model after? This is driving me nuts.
Edit: it seems to work now as I may have had some redundant
code somewhere.