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I purchased an xml/actionscript 2.0 quiz script and for the most part it does what I want but I would like to tweek it so that it's more challenging to players. I know little about actionscript hence why I purchased the script and sadly the writer isn't being any help.
I would like the score for each question to reduce over time. For instance the player has 30 secs to answer... each question is worth 30 points but reduces by 1 point for every sec it takes to answer. I don't know where to begin to do this.
The code allows for default time and score for all questions or can be set to have seperate time and score for an individual question.
This is the xml code that is loaded by the actionscript (I've included just 1 question) ...
<?xml version="1.0" encoding="UTF-8"?>
<quiz DefaultTimeInSeconds="30" DefaultPoints="30" NumberOfQuestions="10" RandomQuestions="TRUE" DefaultIfCorrectAnswer="Answer is correct!" DefaultIfWrongAnswer="Wrong Answer! Correct answer is " TimeIsUp="Time is Up !">
<node>
<question><![CDATA[<b>What is the capital of Serbia?</b>]]></question>
<answers correctAnswer="Belgrade">
<option>Tobolsk</option>
<option>Belgrade</option>
<option>Sofia</option>
<option>Bucharest</option>
</answers>
<options image="images/beograd.jpg" explanationIfCorrect="That is correct! You won 7 points." explanationIfNotCorrect="Sorry, you are wrong. The correct answer is Belgrade." timeInSeconds="10" points="7"></options>
</node>
</quiz>
and the actionscript...
stop();
// buttons mc are disabled and hidden at load
Answer0Button.enabled=false; button0._visible=false;
Answer1Button.enabled=false; button1._visible=false;
Answer2Button.enabled=false; button2._visible=false;
Answer3Button.enabled=false; button3._visible=false;
function countdown() {
counter--;
countdown_txt.text = counter;
if (counter == 0) {
Answer0Button.enabled=false;
Answer1Button.enabled=false;
Answer2Button.enabled=false;
Answer3Button.enabled=false;
clearInterval(intID);
AnswerPopUp_mc.gotoAndPlay(1);
AnswerPopUp_mc.AnswerPopUp.DisplayResult.htmlText = "" + TimeIsUp + "";
}
}
// defining variables for data
var ChosenNumberOfQuestions = int(0); // Number of questions in quiz
var TotalNumberOfQuestions = int(0); // Total number of questions in XML file
var NumberOfQuestions = int(0); // min of two above
var QuestionCounter = int(0); // for dynamicaly showing questions
var CurrentQuestion = QuestionCounter + 1; // for dynamicaly showing questions
var Points = 0; // for each question
var TotalPoints = 0; // Max Points
var Score = 0; // display total score
var NumberOfCorrectAnswers = 0; // counter for questions answered correctly
var RandOrderQuestions = new Array();
var Questions = new Array();
var Images = new Array();
var CorrectAnswers = new Array();
var Answers = new Array();
var ExplanationsIfCorrect = new Array();
var ExplanationsIfNotCorrect = new Array();
var TimesForSolving = new Array();
var NumberOfPoints = new Array();
// roll over states for buttons
button0.onEnterFrame = function() {
if (mouse_over_button0) {
_root.button0.nextFrame();
} else {
_root.button0.prevFrame();
}
};
button1.onEnterFrame = function() {
if (mouse_over_button1) {
_root.button1.nextFrame();
} else {
_root.button1.prevFrame();
}
};
button2.onEnterFrame = function() {
if (mouse_over_button2) {
_root.button2.nextFrame();
} else {
_root.button2.prevFrame();
}
};
button3.onEnterFrame = function() {
if (mouse_over_button3) {
_root.button3.nextFrame();
} else {
_root.button3.prevFrame();
}
};
// loading data from XML
var xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = function () {
// Default Time for solving
DefaultTimeInSeconds = this.firstChild.attributes.DefaultTimeInSeconds;
trace ("DefaultTime: " + DefaultTimeInSeconds);
// Default Points
DefaultPoints = this.firstChild.attributes.DefaultPoints;
trace ("DefaultPoints: " + DefaultPoints);
// Default comment on answers
DefaultIfCorrectAnswer = this.firstChild.attributes.DefaultIfCorrectAnswer;
DefaultIfWrongAnswer = this.firstChild.attributes.DefaultIfWrongAnswer;
// Default if time is up
TimeIsUp = this.firstChild.attributes.TimeIsUp;
// Random order of questions or not
RandomQuestions = this.firstChild.attributes.RandomQuestions;
trace ("RandomQuestions: " + RandomQuestions);
// Number Of Questions
ChosenNumberOfQuestions = this.firstChild.attributes.NumberOfQuestions;
trace ("ChosenNumberOfQuestions: " + ChosenNumberOfQuestions);
// Counting total number of Questions in XML file
var nodes = this.firstChild.childNodes;
for (var a=0; a<nodes.length; a++){
TotalNumberOfQuestions = a+1;
}
trace ("TotalNumberOfQuestions: " + TotalNumberOfQuestions);
// Finaly - number of questions in QUIZ - min of two above
if (ChosenNumberOfQuestions < TotalNumberOfQuestions) {
NumberOfQuestions = ChosenNumberOfQuestions;
} else {
NumberOfQuestions = TotalNumberOfQuestions;
}
// Random order Questions or not
// first we populate array with question numbers
for(i=0; i<TotalNumberOfQuestions; i++){
RandOrderQuestions = i;
trace(RandOrderQuestions);
}
// if we want random questions we use random sorting of number of questions
if (RandomQuestions == "TRUE") {
RandOrderQuestions.sort(function () {
return random(2) ? true : false;
});
trace(RandOrderQuestions);
}
///////////////////////////
// POPULATING FROM XML
for (var i=0; i < NumberOfQuestions; i++ )
{
// Chose the number of question from RandOrderQuestions array
var numInXML = RandOrderQuestions;
trace("Question number in XML: " + numInXML);
// populating questions from XML
Questions = this.firstChild.childNodes[numInXML].childNodes[0].firstChild.nodeValue;
//trace(Questions);
//populating Correct Answers from XML
CorrectAnswers = this.firstChild.childNodes[numInXML].childNodes[1].attributes.correctAnswer;
//trace(CorrectAnswers);
// populating options for answers from XML
var NewArray = new Array(); // temp array for answers for each question
for (var j=0; j < this.firstChild.childNodes[numInXML].childNodes[1].childNodes.length; j++ )
{
trace(i + " "+ j);
NewArray
//trace(NewArray);
NewArray.sort(function () {
return random(2) ? true : false;
});
}
Answers.push(NewArray); // push answers for this i question in main Answers array
//populating additional options from XML
ExplanationsIfCorrect = this.firstChild.childNodes[numInXML].childNodes[2].attributes.explanationIfCorrect;
ExplanationsIfNotCorrect = this.firstChild.childNodes[numInXML].childNodes[2].attributes.explanationIfNotCorrect;
TimesForSolving = this.firstChild.childNodes[numInXML].childNodes[2].attributes.timeInSeconds;
NumberOfPoints = this.firstChild.childNodes[numInXML].childNodes[2].attributes.points;
Images = this.firstChild.childNodes[numInXML].childNodes[2].attributes.imageIfCorrect;
Images = this.firstChild.childNodes[numInXML].childNodes[2].attributes.imageIfIncorrect;
}
trace("Questions: " + Questions); trace("Correct Answers: " + CorrectAnswers);
trace(NewArray);
trace(ExplanationsIfCorrect); trace(ExplanationsIfNotCorrect); trace(TimesForSolving); trace(NumberOfPoints); trace(Images);
// show first question (QuestionCounter=0)
QuestionNumber.text = "Question #" + 1;
QuestionDisplay.htmlText = Questions[QuestionCounter];
// show answers for first question (QuestionCounter=0)
if (0 < Answers[QuestionCounter].length){ Answer0Display.text = Answers[QuestionCounter][0]; Answer0Button.enabled=true; button0._visible=true;} else { button0._visible=false;}
if (1 < Answers[QuestionCounter].length){ Answer1Display.text = Answers[QuestionCounter][1]; Answer1Button.enabled=true; button1._visible=true;} else { button1._visible=false;}
if (2 < Answers[QuestionCounter].length){ Answer2Display.text = Answers[QuestionCounter][2]; Answer2Button.enabled=true; button2._visible=true;} else { button2._visible=false;}
if (3 < Answers[QuestionCounter].length){ Answer3Display.text = Answers[QuestionCounter][3]; Answer3Button.enabled=true; button3._visible=true;} else { button3._visible=false;}
// show image if defined
if (Images[QuestionCounter]){ loadMovie(Images[QuestionCounter],"imgContainer"); } else { }
// determine the number of points
if (NumberOfPoints[QuestionCounter]){ Points = NumberOfPoints[QuestionCounter] } else { Points = DefaultPoints }
// start counter
if (TimesForSolving[QuestionCounter]){
countdown_time = TimesForSolving[QuestionCounter]
} else {
countdown_time = DefaultTimeInSeconds
} // now call the function
counter = countdown_time;
countdown_txt.text = countdown_time;
clearInterval(intID);
intID = setInterval(countdown,1000);
}
xmlData.load("questions.xml");
Thanks much in advance.
Cheers
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Have you considered paying the writer to modify the file for you?
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I would if he'd answer my mails.
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