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adding video player to PV3D cube
/t5/animate-discussions/adding-video-player-to-pv3d-cube/td-p/204295
Sep 29, 2008
Sep 29, 2008
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With some great tutorials on the web, I have created an
interactive cube in PV3d with a movieAssetMaterial for one the
faces. I would like to add a fully functional video player to this
face. I have code for an AS3 video player that I placed in the main
fla on the movie clip that acts as the material. The video streams
in fine, but the interface does not work. I'm wondering if this is
a scope issue, a problem with adding events to a movie asset
material, or some other problem. The video player code is attached.
I have the video player code inside the movieAssetMaterial. Thanks
for any help.
TOPICS
ActionScript
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/t5/animate-discussions/adding-video-player-to-pv3d-cube/m-p/204296#M6992
Sep 29, 2008
Sep 29, 2008
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why paperVision when we have CS4?
probably is somehow made based on script(classes,packages), because it requires AS3; but is transparent to end user in editing mode.
it seems to me very very powerfull... you can place a movieclip in 3D space.. so in the movieclip U can make what U want, even a fully functional interactive game maybe, not just some movie controls...
but must figure out the rotations... because there is some strange things going on there... like: the rotations properties are not relative all to the object, not even to the camera... is like this: Z rotation is relative to camera, Y is to the object, and the X rotation is... well i can't figure out...
probably is somehow made based on script(classes,packages), because it requires AS3; but is transparent to end user in editing mode.
it seems to me very very powerfull... you can place a movieclip in 3D space.. so in the movieclip U can make what U want, even a fully functional interactive game maybe, not just some movie controls...
but must figure out the rotations... because there is some strange things going on there... like: the rotations properties are not relative all to the object, not even to the camera... is like this: Z rotation is relative to camera, Y is to the object, and the X rotation is... well i can't figure out...
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting.
Learn more