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I am trying to animate on the latest version of Animate CC on what I believe to be the latest version of MacOS Monterey (version 12.3.1) and whenever a somewhat big movement occurs or a tween is being used, the software as a whole is lagging and playing slowly. In the beginning, it was just playing slowly on the time line (about 13 frames when it should be 24) but now the entire software is lagging and performing slower than before. I've tried reinstalling it, checking to see if my computer is right for the software, updating it and doing many other things that others on the community have told me to do if I could but nothings working. This has been going on for about a month now and I want to know how to fix it.
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Make sure your computer meets the requirements for adobe animate.
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The frame rate in Animate is merely a target rate - the more we throw at it graphics and animation-wise, the slower the potential playback will be. This means any large movements, complicated vectors, multiple objects moving at the same time and playing back at a large screen size, will contribute to a slower performance.
Things to try:
View > Preview Mode > Fast
Crop the stage
Scale down the viewable stage size to be smaller in your monitor. You'll see pplayback increase as the stage gets smaller becuse it's less taxing on the GPU. Animate is a vector based application and not really a fixed-frame format like After Effects or a video editor. You are using un-rendered assets and that requires GPU speeds to calculate real-time frame rates during playback. Also, masks are a resource hog also and will slow down playback speed.
You can always export a video (MP4) to see how it plays at the true frame rate you st the document at.
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Also Animate tends to run slower on Hi-DPI screens and doesn't run natively on Arm yet, It's a known issue that Adobe is working on.
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Usually 2D or 3D animation applications never reproduce the animations completely, it is always better to take a video export to see them in detail.
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Try Scaling down your timeline to where you can only see one layer. It increases your FPS and performance quite a bit. When the timeline is at the default size or larger then the FPS and perfomance drops significantly.
Hope this helps
Jason
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Did you ever get this figured out?
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for others "match fps" adjusts playback on computers that are unable to display content at the specified frame rate. when match fps is enabled, that's done by dropping frames (ie, they are not all displayed if your computer is struggling to maintain the fps).