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June 17, 2010
Question

Adobe Flash CS6

  • June 17, 2010
  • 47 replies
  • 23961 views

Now is the time to put in your requests for the next version of Flash.  Post away.

    This topic has been closed for replies.

    47 replies

    RoboSnacks
    Known Participant
    January 27, 2011

    PLEASE UPDATE THE BRUSH TOOL!

    Look at toonboom Pro's vector brush tool. SO much better and actually draws what you sketch, not some 'smoothed' shelbyville version of it. In Flash you either get crumbly, horrible edges or a smoothed version that is not what you actually drew. Love Flash, hate the brush tool and that's 50% of what I use it for. I realize I'm in the minority but this hasn't even been touched since they made it way back when. It's like having a ferrari with a steering wheel made of soft play dough.

    For single images/painting etc, pShop or painter are great. For doing hundreds to thousands of quick and dirty sketches at a time, Flash has some great features that over the past decade have made it a better option for me than photoshop. I know it's possible to make the Brush better because I've seen it done with ToonBoom vector brushes. Why not use toonboom then? Everything else Flash does right, that app does poorly so far. It's extra noticeable when you get close to the sketch, and that's kind of the point of scalable vector graphics right? Here's some comparisons of the same quick 10 sec sketch. The first 2 are bitmap, the second two are vector. I show the bitmaps so it's clear just how much better a job Toonboom's brush is doing:

    http://web.me.com/jedoralive/techSupport/CINTIQ_21UX.html

    (Coin tossed into the great Adobe fountain)

    ...please Adobe. Make my wish come true! Double Rainbow all the way!

    January 27, 2011

    Something i would like to find in future adibe products:

    ****We already have adobe products divided into some basic catagories like creative suite design premium, web premium,  acrobat family... and so on.

    For those familiar with adobe products, its fine, but new users are often confused on which product to use for what.

    For example, I was trying to create a website and I searched google for some help... even in Adobe forums and i came up with suggestions saying that I could use FC, FB, Flash Pro, Dreamweaver and so on...

    So I tried refining my search I looked for help on creating a flash animated website. Again I came up with FC, FB, Flash pro...

    So, as a nubie, I couldnt decide what to do...

    Same goes for illustrator, photoshop wt. Atleast, photoshop is a product whose name seems to make most sense and does exactly what its name describes...U can edit photos/images in photoshop.

    So basically, I would like to see a common main window for related programs....

    say, if one is planning to do some flash, all u need to open is one prog for example, flash pro.... and inside it, u can do a multilevel tabbed windows, with each tab being able to open any flash project among FC, FB or flash Pro types and each such project tab sporting a next level of tabs for documents and elements.... ofcourse FC is for codeless animation where as FB for data integration while Flash pro for more advanced animation in AS. But doesnt a general flash project most often make use of all these aspects to some or the other extent? So, I feel it would be good to have a single program which integrates all these together.

    It is understandable that as FC, FB and pro has diff functions, their UI differs...but I found lots and lots of common tools, functions and stuff between FC, FB and pro, just that they are differently arranged or in different places, which again makes things difficult. So, having a single window interface with most of the 'COMMON' tools and stuff layout to be whereever the user arranges it in the main app, and only changing the specific-to-the-typ-of-work tools according to what the user is trying to do would be , i think, a great idea.

    Rather thn having to save a project i did in FC, then starting up FB and importing the saved project, working on it and then saving it, then starting up flash pro and importing this FB and so in, it would be better to work on a project in the same app. Once you finish UI, you dont need to do any import/export. Rather, just directly from some easily accessable menu click code view, and you are working on the same project, but now from a coding perspective...and you feel like doin some data related stuff in your project, you can directly switch over to the data view. And, such a merging should allow smooth transition between these view at any point of time in any order to and fro without having to do any save/import/export or such.

    This would allow a greater flexibility of work approach. If some one prefers to do the whole UI first, then do the data stuff and finally the fine tuning, this setup allows it. and if someone prefers to do the project element by element, ie, build one element ui->data->fine tune, then next element ui->data->fine tuning and combine them finally, then do some final finishing touches in data->UI->fine tuning order, still, this method allows it.....Order doesnt matter.

    Similarly, I think photoshop and illustrator could be integrated (and maybe fireworks?) into one app. let the main interface be the same, but according to the type of project u choose, the specific-toolset would change per tab, while the common ones would remain in the same place...for example, i make something in AI but finally realise that i need to do some adjustments to it in photoshop perspe4ctive, rather than having to start up the photoshop (as a seperate app,) i just switch the view and directly work on the project. See?

    And So on... AND, let such unified apps have a common file format, rather than having to import/export in seperate file formats for each particular app... ofcourse, really specific projects should be allowed to be saved into specific formats.... for examle, when building a flash web, it would be best if i could save work from FC or FB or Flash pro  view into the same single file (suppose example.fla) which i could open in FC, FB or flash pro view whenever needed without having to do any import, extract or make a separate copy according to the view in which i open it....

    This unifying may lead to performance issues as there arises the need to load lots of common stuff among apps, one could say. Well, in that case, there has to be some sort of check done so that only the most commonly used  stuff gets loaded and others are loaded/unloaded as need arises...

    Similar to say, visual studio. The app is same and the interface is same, yet u can do C++, C#, vb as well as F# projects, both web based as well as desktop app in the same IDE... and u could mingle stuff from different things into one another too, i think....

    ****another plus would be a line by line code execution and breakpoints which are easy to use. Helps debugging.

    ****another idea would be automatically converting an image to 3d. there are various (hardware?) methods used by various 3d panel developers to convert native 2d images/videos into a 3d type something so that users can see the stuff in 3d perspective. ofcourse, here, the image is not truely 3d, but just made to have the same effect. This would be a great supplement and added point to making true 3d figures/images in adobe products.

    for example, if i had a picture/image which i want to convert to 3d. remaking the whole picture element by elemnt into a true 3d one is a lot of work. rather, it would be easier to let the computer make the proper guess on how and what to transform in the image to give it a 3d perspective and then make those adjustments... and then maybe let the user do a 'fine tuning' according to his/her needs....

    ****let us have more tools. now there are a lot of tools available that are available in flash as well as css, ajax, jquery and so on. for example, accordions,

    carousel views, multilevel menus, tabbed navigations, image gallery, lightbox, video gallery with live thumbnails, audio player for websites, video player for websites, page flips,etc. as well as common tools for desktop apps also, like simple widgets, calender, clocks, datetime chooser, searchboxes, docks, file browse dialogues etc. It would be nice if such common tools could be provided for a WYSIWYG drag&drop interface, with the ability to customize the tools if the user wishes to do so...

    Participant
    January 27, 2011
    • Admob - Adsense support
    • In App Payments (InFlash)
    • Plugin Architecture (like Shockwave)
    • C# support - (CLI)
    • Mobile AIR - Licence - like ARM->
    • Faster for Mobile - more native API (Android)
    • WP7 support
    • Direct upload to Adobe Marketplace
    • and so on...

    have a nice day

    ciao

    January 6, 2011

    I need :

    - C3D object components including 3D files (3DSMax, Softimage, Maya) and basic models as plane, sphere, cube, torus, tube, polygons.

    - A nodal window to select and organise symboles and objets more easier than in the timeline (a nodal system as we can find in Shake or 3D softwares). This could be integrated in After Effects and Photoshop too.

    - a component to control sounds, as easy as FLVPlayback.

    - new components to record datas on a server without coding, in PHP/MySQL.

    Participant
    January 5, 2011
    • Should add support for Android the same way as it works for iPhone. When you package an application for iPhone it compiles as a native iOS app and donot require a prerequisite while in Android it require Adobe AIR installed on the device.
    • It should also add app support for other mobile platforms including Microsoft Windows Moblie and Nokia's Maemo.
    • More support for 3D in the IDE.
    • Supporting Open GL would be a plus.
    Known Participant
    December 30, 2010

    Adobe:

    1. Please give us more AS3 components. If you want us to start using AS3, then you should add more AS3 components to Flash Professional -- RichTextBox, Calendar, DateChooser, ColorPicker, Accordion, LineChart, etc. You offer a lot of them for AS2 projects. And you offer all of them in Flash Builder. I'm not going to buy Flash Builder just to get them because I hate Flash Builder. So, add them to Flash CS6.
    2. We should be able to run ActionScript without debugging or exporting our movie. That way, ActionScript would be like MEL in Maya. We could use ActionScript to draw things on the stage inside the IDE, then manipulate our ActionScript-generated graphics with our mice. You could add a command box with an execute button for us to enter pre-compiled AS code. Or maybe you could add an option to execute the code to the context menu of the Actions Frame.

    Thanks.

    December 18, 2010

    Yes, I agree with most of these posts.  No new features. 64

    BIT!!!!  Fix current bugs.

    A lot of us have worked with flash for a long time, and it is the best, but it's getting close to time to look at other products simply because of memory management i.e. 64 bit

    or other bugs.  Please make every

    part of flash CS6 be 64 bit i.e. the compiler, the runtime.. everything.  It won't help much if the application is 64 bit, but the compiler is still 32

    bit.  Sometimes large corparation cut stuff to hit release deadlines and I have a feeling that will happen here, which is why I hope Adobe's primary goal is 64 bit for the entire application and please don't release it until it is ready.  I'm pretty sure most of us will be happy to wait if the next version is completely 64 bit and stable.  Thank You!

    November 29, 2010

    Flash needs a much better Actionscript IDE. The current actionscript IDE lacks so many features (when compared to Visual Studio for C sharp) such as:

    - Code refactoring

    - Find usage (very important)

    - Improved search tool

    - Go to source (very important)

    - Seperation of custom methods/variables from existing methods/variables for code hint. For example, if there was a custom class that extends a Sprite class. And bringing up code hint for the custom class will also bring all existing code hint for Sprite class. This makes it difficult to find the method/variable from the custom class. Even having a different 'bullet' color would be extremely helpful.

    Participant
    November 16, 2010

    Hi everyone,

    I agree, better performance.

    As a flash animator i think that could have build-in some features that only works with extensions (that are slow and don't work 100%).

    In the drawing features it could be great to have.

    * Spot Colors like illustrator.

    * More flexible and configurable drawing tools, look for example the tools in the-tab software. Are intuitive and does a lot of thinks that are difficult to access with flash (like change line weight in a single line, smooth curves, etcetera).

    * Could draw fill-only shapes with the pen tool as illustrator.

    * Could apply a symbol or a style along a path, just like illustrator brushes, or the paths in the-tab. I see the decorated brush in the deco tool, but is extremely limited. Something like illustrator could be more easy and stronger.

    * A tool to automatically squash and stretch the selections (maybe an option in the transform panel).

    In the animation features.

    * Simple way to configure animation and easing. The motion editor is extremely interesting and versatile, could be great if it works also with classic, shape and bone tool. Also it could be great to have only 1 easing concept to every tween (actually classic/shape use 1 model, motion use other, and the bones other).

    * A way to save and reuse easing options in all tween types, maybe a panel like the motion presets.

    * A better control of graphics behaviors in motion tweens, like in the classic ones (i think that actually to swap a symbol you could break the span and create a new one, but to change the loop, current frame, sync, etc. is really tedious this way).

    * Some improvements in the bone tool, actually is difficult to swap symbol and that kind of stuff with the poses.

    * Only one method to work with the timeline. I don't care if is the classic tween way, or the motion tween way. But select in one keyframes directly or with shift key, and in the other pressing control key is confusing.

    * A brush to draw time/timming. Like the motionsketch and animator pencil extensions.

    * Keyframe, label and some configurable skip around  navigation of the timeline with the keyboard (not only start-end  timeline and frame by frame).

    * Could easy go inside and outside a symbol in the current frame (ex. if i was in frame 5 of the main timeline and go inside a symbol, i wish to could go to the frame 5 instead of frame 1. The same from a symbol to the main timeline).

    *  Some easy way to view the content of symbols via a panel, with some  slider or thumbnails showing labels or frame numbers and when you select  it automatically inserts a keyframe with that keyframe ( keyframecaddy extension does).

    In the 3d features.

    A real 3d like papervision, could be awesome.

    I find the work of the 3d tools in authortime useless now for the stack order issue, maybe you could fix it to work more like AfterEffects. With that and a camera layer with a panel (like toonboom, or other animation software), the 3d tool could be amazing.

    wow, that all. Thanks for reading.

    cheers, martín

    November 4, 2010

    Please, PLEASE, PLEASE....

    Fix the drawing tool. Toonboom has SUCH a smoother, slicker, more responsive and customizable brush tool than flash. That's the ONLY thing it does better than flash but for those of us using it to animate, it's KEY.

    November 4, 2010

    If we don't call it "Adobe Flash Professional CS6" how will it differentiate from "Adobe Flash Amateur-Hour CS6" or "Adobe Flash Yo Titties On The Glass CS7"?  Think about it...