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Now is the time to put in your requests for the next version of Flash. Post away.
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PLEASE UPDATE THE BRUSH TOOL!
Look at toonboom Pro's vector brush tool. SO much better and actually draws what you sketch, not some 'smoothed' shelbyville version of it. In Flash you either get crumbly, horrible edges or a smoothed version that is not what you actually drew. Love Flash, hate the brush tool and that's 50% of what I use it for. I realize I'm in the minority but this hasn't even been touched since they made it way back when. It's like having a ferrari with a steering wheel made of soft play dough.
For single images/painting etc, pShop or painter are great. For doing hundreds to thousands of quick and dirty sketches at a time, Flash has some great features that over the past decade have made it a better option for me than photoshop. I know it's possible to make the Brush better because I've seen it done with ToonBoom vector brushes. Why not use toonboom then? Everything else Flash does right, that app does poorly so far. It's extra noticeable when you get close to the sketch, and that's kind of the point of scalable vector graphics right? Here's some comparisons of the same quick 10 sec sketch. The first 2 are bitmap, the second two are vector. I show the bitmaps so it's clear just how much better a job Toonboom's brush is doing:
http://web.me.com/jedoralive/techSupport/CINTIQ_21UX.html
(Coin tossed into the great Adobe fountain)
...please Adobe. Make my wish come true! Double Rainbow all the way!
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PLEASE put the TLF into the flash player... I refuse to use it just because of the 100K library and its poor performance...
The TLF is also a huge step forward for flash but there is no development that I know of for the actual flash ide... You can only make use if all new developments if you use flex... Whats the point of making proweful text improvements but only doing it half heartedly... Its the same with many of the improvements flash comes out with... The next thing you know there's 3d in flash... "YAY" until you use it... half a completed project that has substandard performance... not in rendering but in things like z sorting and many more...
The ideas are always more exciting than actually using the stuff that flash releases. eg... YAY... TLF "powerful" text capabilities... how do we insert a bullet point... "well you can't"... what good is that... I can't explain to a client that something as seemingly simple as a bullet point isn't supported... but hey you can have vertical text.
I think that using the TLF in the core of the flash player and working on "completing" it would be a major step in the right direction.
I think one of the reasons flash gets such a bad name among some people is because of that lack of performance of the "big projects" ie: TLF and 3D
It would be nice if with CS6 when a client asks for something to not have to search the forums in a panic for workarounds because... "i didn't know when i started that the TLF couldn't insert a bullet point"
Flash at this point is like buying a sportscar that looks and seems awesome but when you get it you realise it only comes with 3 wheels with no option for adding the fourth... "useless". Rather than adding anything new to flash please just complete (to an awesome standard) the projects you have already started...
Please take this as costructive feedback as i love using flash and stick up for it in the work place but my excusses are getting old
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-3d tools for molehill, i dont wanna use unity, it is always a problem in 3d engine's coordinates. cant find them easily.
-textField is replaced already, it is awesome.
-we dont care about ios support. it is not a must.
-64bit support.
-better documentation
-code writing shortcuts like FB and FDT
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1. Not to crash whenever I try to move shapes too quickly.
2. Not crash when I click in and out of symbols quickly.
3. Not crash for no reason, every hour.
4. Not crash when I look at it wrong.
5. Not take 5-7 seconds to save a file. Unacceptable.
6. Not to be another churned-out, bug-ridden, rushed and bloated version of Flash from a company that has no Quality Assurance.
I can dream.
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stability is enough.
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MAKE FLASH OUTPUT JQUERY...
With Wallabe - we can obviously target what action script is being used, because you can give a detailed ERROR LOG of what wasn't exported correctly... Take those exported actions that were lost and pair them to the The JQUERY Library.
We are already breaking the animation into XML, and outputting all the graphics as SVGs.... Put it all together...
DO THIS AND FLASH WILL BE RELAVANT IN THE UNIVERSE AGAIN.
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MAKE FLASH OUTPUT JQUERY CONTENT.
IF WALLABE CAN GIVE YOU A DETAILED LOG OF WHAT ACTIONS WERE NOT EXPORTED, WHY NOT TAKE WHAT WASN'T EXPORTED AND PAIR THOSE FUNCTIONS/ACTION SCRIPT WITH THE JQUERY EQUIVALANT LIBRARY.
DO THIS AND FLASH WILL HAVE RELAVANCE AGAIN.
As a Flash developer for the last 15 years, it mkaes me absolutly sick to my stomach, that people talk about animation and Interface and animation in JQuery. when I know that Flash can do it cheaper faster and more elagant.
I THINK WE'VE REACHED A FORK IN THE ROAD ADOBE.... YOU GUYS NEED TO FIGURE THIS OUT...
NOW SPIN IT AL TOGETHER
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I just wish that flash would support importing 3D modles (e.g: .obj files). This would help us alot in encriching our websites with interactive 3D models.
I also wish that actionscript would be able to connect to database without any intermediate layers (like PHP or .net ..etc)
Thanks.
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actionscript is not a server language so it cant connect database because of security reasons. you need to learn more and wish meaningfull things.
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I would take back my CAPS.
and replace them with, Dude lets figure out how to either work with or output to JQuery. Totally lovin the Wallabe project.
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64 Bit and better memory management please, please, please!
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A stricter Actionscript 4.
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1. Quite a few updates to AS3 or maybe AS4.
2. Much much better memmory management and accesss to memory utilities / commands
3. Would be nice if Flash didn't crash all the time.
4. Having 20 movieclip text items with alpha shouldn't bring the application to grinding halt when doing simple tasks.
5. Better font handling
6. Built in configurable and actionscript accessible library / import compression and decompression of files (fonts / images etc with AS3 progress for decompression)
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Most important of all is a native converter for mobile platform. Then I can stay in flash.
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A FEW MORE REQUESTS:
1 - AFX < > FLA
You can already open an After FX file with Flash, why not the other way around? Please complete this circle!
2 - EXPORT PSD SEQUENCE
The ability to export a PSD sequence would allow you to export your layers and elements allowing compatibility with a greater array of programs.
Flash uses nested timelines. Never get rid of this BTW - it's what flash does SO well.
However, that creates a complication in exporting because you're then dealing with multiple overlaying timelines.
Suggested solution:
- Treat each FRAME of the core/main timeline as a PSD file and export with the existing layers of that timeline.
- Okay, but my Flash file also plays looping and non-looping movie clips within that main timeline, each library item with it's OWN timeline, often with many layers.
- For each GRAPHIC, BUTTON, or MOVIE CLIP the main timeline PSD encounters, treat that subsequent timeline as a PSD GROUP (The folder icon in the Photoshop Layers menu). Within that group you include the layers of the Flash library item that was encountered for that specific frame. This could lead to nesting within nesting within nesting....into infinity - but that's up to the user to decide how crazy they want to be right?
- ...that's super confusing can I see a picture?
- Yes: http://web.me.com/jedoralive/techSupport/NESTING_FOLDERS.html
- Okay, but what if I want to be able to export one single timeline of a library item, or one specific layer of a timeline?
- ....
3 - SPECIFIC TIMELINE/LAYER EXPORT OPTIONS
The ability to specify frame ranges and layers of the main movie clip, different scenes, or even just a specified range of frames on a specified range of layers on a single library items timeline.
4 - SWF EXPORTER
No...not just the whole file as a big fat swf. Exporting your FLA library as SWF, OR PSD, or MOV to be opened and usable in AFX, or other editing software.
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I'm lossing my Job, please add everything mentioned above , all my company's clients are now withdrawing of the use of flash technology.
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I would like more feature for characters and paragraphs properties, like all caps, title case, small caps, leading.
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STORYBOARD VIEW
This view would put all the frames of your timeline into a bridge style thumbnail view with size slider for quick 'at a glance' viewing of entire chunks of the timeline. Like a Storyboard does. This storyboard would appear based on whatever timeline you were in at the time. Everything from the main timeline, to the timeline of a symbol you're inside of. (Exporting timeline, and going back and forth between Flash and Bridge could work sure, but so could hand-delivering my own mail). The idea would be to make it as immediate, user-friendly, and uninhibiting to creative flow as the rest of Flash has been.
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Support for Strokes and Gradient Fills for textfields and textareas natively, without having to resort to masking or converting text to shapes. Quickly applying gradients and strokes to text already exists in Illustrator, Photoshop and After Effects. Though I haven't used it, I would presume it's easy to do with Indesign as well. Stands to reason it should be made easy to do in Flash.
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- Better memory management.
- x64 version
- lock panel groups (like the timeline, I’m always moving it out of place by accident)
- Improve the Shape Tween
- Improve the 3D controls
- Better handling of HD projects
- Auto-save and Auto-recovery working together without those restrictions that disable one of them if the time is lesser.
- Anti-aliasing on drawn lines
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UI enhancements:
2. Addressing Keyboard Shortcut file corruption:
A custom Keyboard Shortcut file (.mfx, .wfx) has to be locked after being created to prevent Flash form randomly re-assigning new Keyboard Shortcuts and corrupting the set.
Also, Flash always opens with the default Keyboard Shortcut set loaded, even if the menu shows otherwise.
Every time I launch Flash, I have to open this menu and hit OK to enable the last-used Keyboard Shortcut set, even though it appears as though it is already in use.
3. Address Property Panel layout.
It appears this dead space exists so the drop-down menu for the Color Effect Style has room to expand, but the Looping Options drop down doesn't have a similar spacer beneath it. Having that space pushes the Looping Options off screen in many Workspaces including the default state of the Animation Workspace. Removing the empty space would make all the options on that panel visible in a much smaller size.
4. Lockable panels: A scrubbable timeline is great, but directly above the timeline is a space almost exactly the same size, which, if "scrubbed" by accident, will un-dock the timeline from the workspace and float it overtop the stage.
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Allow users to gloally set the default looping option of symbols to Loop, Play Once or Single Frame. Currently all symbols default to "Loop" upon creation.
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Layer parenting. It's a killer trying to to cutout character animation without this simple feature; makes everything take so much longer. IK is inadequate and unstable. A moving camera would be nice too. At the moment you if you want to pan across a scene you have to put everything into a graphic symbol and move it in front of the camera, a very cumbersome workaround. And bring back the CS3 motion graph editor.
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I vote that they make the Flash IDE more flexible when it comes to Adobe AIR. I'd like to see more options IN the IDE, vs having to pop out of the IDE and use command line tools, or doing weird "version overlays" each time a new version of AIR comes out (thus forcing you to use that version and none other)
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Hey I know it's too late but dag nabit...I have to put this out there just in case Adobe makes a patch to do this...but I recently purchased the eLearning Suite...primarily for Captivate...and what do you know, I go to publish a Captivate EXE and I have the option of selecting an icon and giving my EXE a name...I'm surprised Adobe didn't hear me crying 3,000 miles away...
So, that's what I'd like to see in Flash...when I publish to EXE, I want to use my icon and give my project a name...for years, I've RESOURCE HACKING and I shouldn't have to for what Captive has proven can be done...
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