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I am working on producing an animation for my job. For some reason, my Adobe Animate project files keep getting corrupted, and when I try to open up my animation again, a whole bunch of layers on the stage will shrink and disappear when I did NOT program them to behave that way. All the keyframes I have so far are for position only and not size.
Is this happening to anyone else? I have had to do this one animation several times over because the files keep corrupting. Note: I have all the layers for the "puppet" on the stage set to graphic and not movie clip.
You're welcome. It's not so different a setup. The biggest change is nesting all of your head assets into a single symbol. This way you can simply concentrate on your head animations inside of this symbol (lip syncing, blinks, eye movements, etc.) and then on parent timeline, rotate the head using keyframes, tweens and easing.
As bitmaps, totally valid workflow, but just make sure you export each layer so they are cropped tight to the artwork. Bitmaps are best when you are creating an art look i
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I don't suppose there is any way to make the auto lip-sync a bit more accurate with the keyframes it generates, is there? I ran the auto lip-sync through again but this time, there are far fewer keyframes generated compared to before.
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Once again, thank you! I will be using this set up in future productions. As clunky as the old workflow was, it *did* work, up until now.
I will have to reprogram all the mouth visemes over again, but this time I won't have to worry about Animate spazzing out on me.
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Once again, thank you! I will be using this set up in future productions. As clunky as the old workflow was, it *did* work, up until now.
I will have to reprogram all the mouth visemes over again, but this time I won't have to worry about Animate spazzing out on me.
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Once I nested your mouth along with the audio layer, all I had to do was run auto-lip sync command again - took about 15 seconds.
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I don't want to repeat this like a broken record, but for character animation work it is best to avoid Animate's newer animation tools like layer parenting. A bug fest and not well implemented.
Instead, install the free Flanimate character animation tools for Flash/AnimateCC, and use those to rig and animate your characters. Those just work.
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I will concur that the Flash Power Tools (EDAP) are very very powerful and reliable. I'm starting to rig my characters using this system as it has proven to be reliable while allowing you to control and edit nested animations inside Graphic symbols. IK and FK FTW!
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