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Participant
February 23, 2010
Question

Anti-Cheat protection for games

  • February 23, 2010
  • 1 reply
  • 583 views

is it possible to write an anti cheat protection for a multiplayer game?

game type: boards, moving color gems or squares to make three in line

i know there are programs capable of analize the pixel color of each square and auto resolve the game by play itself

is anyway to protect against this?

examples:

detecting if mouse had been moved by a program?

detecting if keyboard Keys has been sent by a program?

maybe record player screen or manual review?

And i already saw that possible:

?????? has developed numerous anti-cheating devices to monitor game play and  user windows to ensure that artificial intelligence devices and player  collusion cannot interfere with game play and cheats cannot gain an  unfair advantage. ?????? is continually integrating new technologies to enhance the monitoring  of its game environment to make all game play fair and true.

note: they use Shockwave

so now can i detect such things?

Thanks

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1 reply

Participant
February 23, 2010

Protecting against bots playing is almost impossible. Quite simply, there is no way to determine if the user input where made by a user or computer from AS3.

You can however do a lot by tracking statistics over game plays. Computers typically show up as impossible good.

This is essentially how poker and casual games for money sites handle the issue.

Typically if you do to well, you will be asked to visit and show how you are doing so well in person.

/Chris

Tiago.cAuthor
Participant
February 23, 2010

thanks, but i belive more anything can be done