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I'm creating a banner ad for Yahoo.com and am running into a conflict with the Rollover replay and Clicktag. Both are buttons on separate layers with the ClickTag on top. If the Clicktag button is on, the rollover (replay) button is ignored.
I'm wondering what changes I need to make, but I need to keep the AS2 out of the Clicktag button. Also, if I rollover and out quickly, the animation replays, when it should stop. Thanks for any help. I've attached my .fla CS4 for analyzing.
Yahoo specs of note:
If you would like to see the CS4 file, which may explain a lot more, please visit this link.
http://board.flashkit.com/board/showthread.php?p=4291469#post4291469
Thanks again!
Rollover/replay AS2 code
on (rollOver) {
this.play(2)
}
on (rollOut) {
this.gotoAndStop(33)
}
Clicktag
on (release) {
getURL(clickTag, "_blank");
}
both buttons are attached to a timeline. is that the timeline that you want to play(2) and gotoAndStop(33)?
if yes, use the code i suggested. if no, explain the relationship between the timeline that contains your code and the one you want to play(2).
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remove all code from objects. give both objects instance names (eg, clickTag_btn and replay_btn). you can then use:
clickTag_btn.onRelease=function(){
getURL(clickTag,"_blank");
}
clickTag_btn.onRollOver=function(){
this._parent.play(2);
}
clickTag_btn.onRollOut=function(){
this._parent.gotoAndStop(33);
}
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Thanks for the quick response. So here is exactly what I did.
clickTag_btn.onRelease=function(){
getURL(clickTag,"_blank");
}
replay_btn.onRollOver=function(){
this._parent.play(2);
}
replay_btn.onRollOut=function(){
this._parent.gotoAndStop(33);
}
I changed the second and third actions to replay_btn, rather than clickTag as you noted. Otherwise it wouldn't call for replay, and why rename it correct? In any case, the file doesn't click through or rotate with this code. The hand appears, when I hover over it, but no frame 1 actions are executed.
Layer 1 - Clickthrough button (no code)
Layer 2 - Rotate button (no code)
Layer 3 - Actions (see above for code)
What am I missing that is not allowing both buttons to be recognized by the actionscript? Thanks again!
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both buttons are attached to a timeline. is that the timeline that you want to play(2) and gotoAndStop(33)?
if yes, use the code i suggested. if no, explain the relationship between the timeline that contains your code and the one you want to play(2).
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I had the buttons named as you suggested an "Instance of" Instead of "Instance Name." Once I put the names in the correct area, the code worked great. I tested it out and notice that if you scroll on and off quickly it will play an extra time, but I think that is due to the quick on/off movement and not allowing the code to properly reset. Does that sound correct to you? Thanks again for your great help!
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if the frame rate is low or the rollover is fast (or some combo of the two), the rollover can be missed by the flash player. if the frame rate is low or the rollout from the button to off-stage is fast (or some combo of the two), the rollout can be missed by the flash player.
you can often remedy any practical problems by increasing the frame rate to 24 or 30 fps. it will still be possible to screw things up with fast movement, but that's not something that you need to worry about. it's either you testing causing the problem or somebody screwing around with your swf. anybody that wants to really use your flash app will less chaotic in their mouse movements.
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Hello LuisRM & kglad,
Any luck yet? I'm having the same problem but I must use the code bellow for the clickTAG. The ad server that I'm dealing with states the code must not be altered for it to work. Would using the solution above affect the outcome by assigning instances to the buttons? Sorry for any unintentional Flash/AS ignorance. Thanks.
on (release) {
if (clickTAG.substr(0,5)=="http:") {
getURL (clickTAG, "_blank");
}
}
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no.
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