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AS3 Right Click Button

New Here ,
Dec 14, 2023 Dec 14, 2023

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Hello, I'm new to AS3 and I'm trying to do a right click button but I can't do it. 

 

I'm trying to create a maze but since we need a drag and drop button and resize button, we decided to make it look like a puzzle and they will drag the puzzle all together. However, I don't know how I will make the resize button because we have 8 objects. Is it possible to put in one button only? or no? Sorry I'm really new here.

 

Here's my attempt

 

ddmaze8.addEventListener(MouseEvent.CLICK, incHeight);

function incHeight(event: MouseEvent): void

{

               ddmaze8.height += 5;

               ddmaze8.width += 5;

}

 

ddmaze8.addEventListener(MouseEvent.RIGHT_CLICK, decHeight);

function decHeight(event: MouseEvent): void

{

               ddmaze8.height -= 5;

               ddmaze8.width -= 5;

}

 

Thank you so much!

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Community Expert ,
Dec 14, 2023 Dec 14, 2023

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your os is probably intercepting that.  use right mouse down or up

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Community Expert ,
Dec 14, 2023 Dec 14, 2023

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Hi.

 

You need to deploy it as an AIR application for right-click events to work.

image.png

 

Regards,

JC

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Community Expert ,
Dec 14, 2023 Dec 14, 2023

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@JoãoCésar 

 

that's not true.

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Community Expert ,
Dec 14, 2023 Dec 14, 2023

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Why?

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Community Expert ,
Dec 14, 2023 Dec 14, 2023

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i tested right down with no problem.

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Community Expert ,
Dec 14, 2023 Dec 14, 2023

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It doesn't work for me targeting the Flash Player.

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Community Expert ,
Dec 14, 2023 Dec 14, 2023

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Oh, I see what you mean.

 

I does work when running the published SWF directly.

 

It doesn't work when testing from within Animate.

 

Sorry for the confusion.

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Community Expert ,
Dec 14, 2023 Dec 14, 2023

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i tested using animate, not the published file.

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Community Expert ,
Dec 14, 2023 Dec 14, 2023

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I only get the context menu in Animate and the event is not fired.

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Community Expert ,
Dec 14, 2023 Dec 14, 2023

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i see no problem. i'm using

 

kglad_0-1702565414491.png

 

kglad_0-1702565539567.png

 

with

 

b.addEventListener(MouseEvent.RIGHT_MOUSE_DOWN, decHeight);

function decHeight(event: MouseEvent): void

{

trace("HI");

}

 

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