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Hi.
I hope someone could help me with audio file issue I have at the moment.
I make animation in Animate CC (mostly lip-sync) 25fps.
When I import my audio file (MP3 44kHz) to Animate CC - I can see the audio file lenght is 2537 frames.
When I import the same audio file to After Effects (25fps) - lenght is 2546 frames.
Also - when I import SWF to AE - at one point sync just fails. As I see SWF is correct lenght at 25fps but something with audio file.
Can't understand what's going on and I can't find what cause it.
Maybe some of you had same issue before?
What I'm missing?
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Decompress the audio source to 16-bit 44100Hz PCM WAV and try again.
If you export SWF for further compositing, set the audio to RAW, maximum quality.
See if this gives you better results.
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I believe that there has been an IO problem with mapping audio to frames in Flash for many versions.
In CS6, which I use the most, when exporting a PNG sequence and separate WAV for rendering the video in Premiere there is always a few frames mismatch which gets larger the longer the animation is.
What I do in Premiere is to change the Speed/Duration of the audio to match the duration of the PNG sequence exactly. This is the fastest way I have discovered to solve the issue. The change from this is not noticeable and maintains perfect sync.
Maybe there is a Speed/Duration setting in AE also and you can do just that. I have not touched AE for many years so I don't remember...
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Why does adobe just not care whatsoever about this software. I can't believe I'm running into these issues and finding forums posts about it from 4 years ago. It's pretty important, at a fundamental level for audio to sync well in animation for a million different reasons but this garbage company just shrugs. The fact that the only solutions to this problem I can find online are just shotty workarounds is insane.
Dynamic link never works with .fla files, so you have to export your layers separately, and then you get to adding the audio back and oh look it's somehow longer than the audio in animate even though the sample and frame rates are the same, and you can't just use the audio straight from animate because it's either too low a bitrate or a poppy hissy mess. Can someone remind me why I pay 90 dollars a month for this garbage again?
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At present Animate seems to be completely abandoned. It has been circling in a death spiral since at least 2018.
Read this thread to get an idea where things are at the moment:
https://community.adobe.com/t5/animate-discussions/animate-2025/m-p/14914790#M378610
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Brutal. This has such potential to be a great animation software and they just don't care. Should have never bought it from Macromedia.