Bitmaps disappear when scaled
Flash CS3/Flash Player 9 issue
I've imported 29 bitmaps into my library (gifs, each one 1728x1152, size ranges from 4-14kb, in each case the vast majority of the image is transparent).
I add each one to the stage in the following manner:
var img1Data = new img1(1728,1152);
var img1Map = new Bitmap(img1Data);
containerMC.addChild(img1Map); // MovieClip to which all of the bitmaps are added
If I set scaleX and scaleY of the containerMC to 1, .75, .5 or .25, all of the bitmaps show up. However, when I scale to a different amount, .6 or .8, for example, the first six bitmaps added do not show up. I've changed around the order of the bitmaps, and it always seems to be the first six that do not display.
It doesn't seem to matter if I scale the container, or scale each bitmap individually; the result comes out the same.
Any ideas as to why this is happening and how I can avoid it? Thanks for your help!
