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Bone tool is not connecting to anchor points of symbols

Explorer ,
Jul 21, 2023 Jul 21, 2023

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Hi.

I'm trying to use the bone tool to connect two anchor points with a bone.

For some reason, when I drag from one bone to another, the bone tries to connect to the side of the screen and the symbols change location (as seen in the video).

 

I have IK Bone Tool unchecked so that the bone tool auto sets its location to anchor points of the symbols.

 

How do I get the bone tool to automatically connect to the anchor points without the symbols moving to the side of the screen? 

 

Thanks!

skug98_0-1689973936895.png

https://www.youtube.com/watch?v=f3DPKBBCnsA 

I'm trying to follow what this tutorial does at 2:06

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correct answers 1 Correct answer

Engaged , Jul 21, 2023 Jul 21, 2023

Hi,

In your video, I noticed that some of your layers are parented.
When connecting two elements with the bone tool, they are automatically placed on a special "armature" layer, so there is no need to have parented layers. 

I recommend unparenting all the layers before creating the armature.

 

 

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Guru ,
Jul 21, 2023 Jul 21, 2023

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Do what TipTut suggests in the title: go to his new rigging video and abandon the bone tool.

https://youtu.be/BEXCCqYyo10

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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Engaged ,
Jul 21, 2023 Jul 21, 2023

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Hi,

In your video, I noticed that some of your layers are parented.
When connecting two elements with the bone tool, they are automatically placed on a special "armature" layer, so there is no need to have parented layers. 

I recommend unparenting all the layers before creating the armature.

 

 

- Vlad: UX and graphic design, Flash user since 1998
Member of Flanimate Power Tools team - extensions for character animation

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