Skip to main content
Participating Frequently
December 29, 2018
Question

both .mov and .swf export quality blow up at scene change

  • December 29, 2018
  • 1 reply
  • 1108 views

Apparently every type of image is forbidden to upload to this post so you'll just have to take my word for it that the video pixelates into oblivion at precisely the moment that the export process continued from scene 1 on to scene 2.

The only thing that's "weird" about what I'm trying to do is that the last frame of scene 1 is identical to the first frame of scene 2, for editorial reasons.

Any ideas?

Thanks everyone

This topic has been closed for replies.

1 reply

JoãoCésar17023019
Community Expert
Community Expert
December 29, 2018

Hi.

You shouldn't have any problem uploading any mainstream image format or even embedding video.

Is it possible for you to upload your pictures to somewhere like Imgur and post the link here?

About your problem, it's very strange indeed. I can't imagine a reason for a quality change when scenes switch other than different assets with different sources, publish settings or transformations.

I think that the best way of helping you is by looking at your FLA even if you have to remove or change assets.

Regards,

JC

Participating Frequently
January 2, 2019

OK, I imgurd the images (was still getting "this image format is not permitted" for jpgs, tiffs, etc., when I tried to "Insert Image" via the button in the toolbar)

SCENE ONE (last frame) - Imgur

SCENE TWO (first frame) - Imgur

same assets, same everything

someone suggested making sure stage quality is set at best for both scenes (using script), haven't tried this yet

Participating Frequently
January 5, 2019

I noticed the glitch when changing scenes. I wonder if it's because you're using a Camera layer? What is the reason that you're using a Camera?

Can you try what I suggested, and use a higher quality bitmap in scene 2? What JC says about the size of bitmaps relates, I think, to what real time performance you will get. But as you're animating to export to video, the scene can be so demanding that you only get 1 frame per second in a SWF test, but you will get perfect frame rate from the video export.


Hi

I have just added two MOVs and two SWFs to the shared DB folder, all exported from the FLA named "TEST.SCENECHANGE.BLOWUP copy 2" (also in the shared DB folder), which FLA employs "full-size" table PNGs (generated from "master two table 2.psb") and "full-size" arm-and-fist PNGs. (The images are, in fact, hi-res scans from a book of artwork by Hieronymus Bosch.)

As the filenames indicate, the camera layer has been removed from "copy 2" before exporting two of these four vids.

The vids exported with the project's camera layers turned on blow up at the scene change. The ones exported with the camera layers turned off don't.

This difference that the camera layer apparently makes is a difference I did notice as I was tinkering/struggling before posting this thread, but I wasn't sure what significance to attach to it. I probably "moved on" from this observation because I didn't want to face going without a camera layer, both because the movie I'm building (from which all these "test" FLAs are excerpted/pirated) makes heavy use of camera movement, and because I didn't think I should have to go without it/work around it!

Any ideas??

Thanks for sticking with me on this