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Bring Object to Front using Actionscript

New Here ,
Jun 17, 2024 Jun 17, 2024

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UnknownTiara_0-1718682699767.png

So I'm making a Burger Builder game, where the user can build their own burger by dragging and dropping the burger parts, essentially stacking them. However, I have a problem with the layers because if the user wants to have the patty as the first layer in the stack, and they want lettuce as the second layer, but then the lettuce is stacked behind the patty (if you get what I mean).

 

When I use the "Bring Object to Front" code snippet, when I go to the next scene, it looks like this, like the objects I clicked are showing up in the next scene, and layers that are hidden shows up.

UnknownTiara_2-1718683191869.png

UnknownTiara_1-1718683069400.png

 

Is there a way to fix this? Because the code snippet makes it that everything in the scene is clickable, so how do I make it that only certain objects (the burger parts)  are clickable to bring to the front and leave everyting else be?

 

I'm very new to this,  so if you can, I'd like to be explained like a 5 years old "monkey see monkey do".

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ActionScript , Code , How to

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correct answers 1 Correct answer

Community Expert , Jun 18, 2024 Jun 18, 2024

did you call move_to_top()?

eg, using bun click

 

 

bun.addEventListener(MouseEvent.CLICK,, onBunClick);

 

function onBunClick(e:MouseEvent):void{

move_to_top(MovieClip(e.currentTarget));

}

 

function move_to_top(mc:MovieClip):void{
mc.parent.addChild(mc);

}

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Community Beginner ,
Jun 17, 2024 Jun 17, 2024

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you can use setChildIndex to set the depths of the movieclips

 

function onLettuceClick(event:MouseEvent):void {
// Bring the lettuce the front
setChildIndex(lettuce , numChildren - 1);
}

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New Here ,
Jun 18, 2024 Jun 18, 2024

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UnknownTiara_0-1718696012695.png

like this? because it didn't work for me

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Community Expert ,
Jun 18, 2024 Jun 18, 2024

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nurba's code is incorrect.  and it's easier to use addChild:

 

function move_to_top(mc:MovieClip):void{
mc.parent.addChild(mc);

}

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Community Beginner ,
Jun 18, 2024 Jun 18, 2024

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we did not see the whole code, maybe UnknownTiara  is using already added movieclips?

if movieclips already there, then setChildIndex should work fine,

on your code addChild adds movieclips, new movieclip automatically will be at the top

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New Here ,
Jun 18, 2024 Jun 18, 2024

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all the burger parts are modified to movie clips! 

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New Here ,
Jun 18, 2024 Jun 18, 2024

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ooh so just copy this code word for word or what do i change?

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Community Beginner ,
Jun 18, 2024 Jun 18, 2024

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can you share your code?

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Community Expert ,
Jun 18, 2024 Jun 18, 2024

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did you call move_to_top()?

eg, using bun click

 

 

bun.addEventListener(MouseEvent.CLICK,, onBunClick);

 

function onBunClick(e:MouseEvent):void{

move_to_top(MovieClip(e.currentTarget));

}

 

function move_to_top(mc:MovieClip):void{
mc.parent.addChild(mc);

}

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New Here ,
Jun 19, 2024 Jun 19, 2024

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It worked! Thank you so much, you're seriously a life saver ❤️

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Community Expert ,
Jun 19, 2024 Jun 19, 2024

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you're welcome.

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Community Expert ,
Jun 18, 2024 Jun 18, 2024

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Hi.

 

Are the burger parts inside of the same parent? And are there any other instances in this same parent?

 

I think the codes suggested here work but you need to make sure youl're adding the click listener to the correct container or children and that these parts live in the same parent so that they don't go beyond the UI for example or don't appear in another screen of your game.

 

Regards,

JC

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