Copy link to clipboard
Copied
Copy link to clipboard
Copied
Copy link to clipboard
Copied
Copy link to clipboard
Copied
Copy link to clipboard
Copied
Copy link to clipboard
Copied
Copy link to clipboard
Copied
Similar issue here. The original poster was nearly clear, but let me try to clarify his words. Say you have two Sprite subclasses A and B, with B a child of A, e.g:
AAAAAAAAAAAAAAAAAAAAAAA
A A
A A
A A
A BBBB A
A BBBB A
A A
AAAAAAAAAAAAAAAAAAAAAAA
The problem is that when (A.buttonMode == true), and (B.buttonMode == false), rolling your mouse over B still shows the hand cursor. Which seems like a bug. In my own case, I'm using AS3, and B has just one child, an image loader with (alpha == 0.5). Any guidance appreciated!
Thanks,
Danny
Copy link to clipboard
Copied
disable the child's useHandCursor property.
Copy link to clipboard
Copied
That's already done. No benefit.
Copy link to clipboard
Copied
:
var sp1:Sprite=new Sprite();
with(sp1.graphics){
beginFill(0xaa0000);
drawCircle(0,0,50);
endFill();
}
addChild(sp1);
sp1.x=sp1.y=200;
var sp2:Sprite=new Sprite();
with(sp2.graphics){
beginFill(0x00aa00);
drawCircle(0,0,20);
endFill();
}
sp1.addChild(sp2);
sp1.buttonMode=true;
sp2.useHandCursor=false;
Copy link to clipboard
Copied
Thanks, I'll check it out. Will get back to you soon.
Copy link to clipboard
Copied
ok
Get ready! An upgraded Adobe Community experience is coming in January.
Learn more