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I know I can set filters with the filter classes in Flash:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filters/package-detail.html
But I think not only the Android devices have standard camera filters like these:
http://developer.android.com/guide/topics/media/camera.html
See graphic after "Common camera features sorted by the Android API Level in which they were introduced.":
Feature | API Level | Description |
---|---|---|
Face Detection | 14 | Identify human faces within a picture and use them for focus, metering and white balance |
Metering Areas | 14 | Specify one or more areas within an image for calculating white balance |
Focus Areas | 14 | Set one or more areas within an image to use for focus |
White Balance Lock | 14 | Stop or start automatic white balance adjustments |
and so on |
---|
Can I in Flash find out all smartphone specific camera filters (or more common spoken features) and use them or have I to use the filter classes of flash and program them a second time although they are already implemented in the standard smartphone camera api?
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you could always use pixelbender to recreate most of the bitmap filters that are available in photoshop and then process your camera output accordingly
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My aim was to make an smartphone os independent photo and filter app.
I read here http://forums.adobe.com/thread/847262 that Pixel Bender does not work
with AIR on iOS but Pixel Blender 3D would do it. But Pixel Blender 3D seems
to be dead: http://forums.adobe.com/message/5059776#5059776.
I think I could use Flash/AGAL http://www.adobe.com/devnet/flashplayer/articles/what-is-agal.html
for smartphone os independent GPU accelerated photo apps. But I don't like low
level languages. And I don't know whether to use the filter classes is fast enough
for live filters. Or I have to use a Stage3D accelerated framework http://forums.adobe.com/thread/1195886?tstart=0.
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Have you looked to see if someone has already written a native extension that does this for the platforms you are targeting?