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Hey I realise probably it's silly question, but I can't manage to access these arrays for example `__motion_Door_8.addPropertyArray("x", [0]);`. I want to access them so I could reverse the array and have my animation playing reversed, but I simply couldn't access them
__motion_Door_8.x
__motion_Door_8["x"]
none of the ways worked and it returned me an error that such a properties do not exist.
public function rotationDoor(instName:DisplayObject, times:int, reversed:Boolean):void{
var __motion_Door_8:MotionBase;
if(__motion_Door_8 == null) {
__motion_Door_8 = new MotionBase();
__motion_Door_8.duration = 37;
// __motion_Door_8.overrideTargetTransform();
__motion_Door_8.addPropertyArray("x", [0]);
__motion_Door_8.addPropertyArray("y", [0]);
__motion_Door_8.addPropertyArray("scaleX", [1.000000]);
__motion_Door_8.addPropertyArray("scaleY", [1.000000]);
__motion_Door_8.addPropertyArray("skewX", [0]);
__motion_Door_8.addPropertyArray("skewY", [0]);
__motion_Door_8.addPropertyArray("z", [0]);
__motion_Door_8.addPropertyArray("rotationX", [0]);
__motion_Door_8.addPropertyArray("rotationY", [0,1.11111,2.22222,3.33333,4.44444,5.55556,6.66667,7.77778,8.88889,10,11.1111,12.2222,13.3333,14.4444,15.5556,16.6667,17.7778,18.8889,20,21.1111,22.2222,23.3333,24.4444,25.5556,26.6667,27.7778,28.8889,30,31.1111,32.2222,33.3333,34.4444,35.5556,36.6667,37.7778,38.8889,40]);
__motion_Door_8.addPropertyArray("rotationZ", [0]);
__motion_Door_8.addPropertyArray("blendMode", ["normal"]);
__motion_Door_8.addPropertyArray("cacheAsBitmap", [false]);
__motion_Door_8.addPropertyArray("opaqueBackground", [null]);
__motion_Door_8.addPropertyArray("visible", [true]);
__animFactory_Door_8 = new AnimatorFactory3D(__motion_Door_8);
__animFactory_Door_8.addTarget(instName, times);
}
}
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__motion_Door_8 is a MotionBase instance: use the MotionBase setValue method.
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hm, I found that there are setValue and getValue, but that works just for single frame value and what i want to do is reverse the values in this array, so it would start at 40 and finish to 0
__motion_Door_8.addPropertyArray("rotationY", [0,1.11111,2.22222,3.33333,4.44444,5.55556,6.66667,7.77778,8.88889,10,11.1111,12.2222,13.3333,14.4444,15.5556,16.6667,17.7778,18.8889,20,21.1111,22.2222,23.3333,24.4444,25.5556,26.6667,27.7778,28.8889,30,31.1111,32.2222,33.3333,34.4444,35.5556,36.6667,37.7778,38.8889,40]);
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i don't think you can change the start value, but:
var reverseA:Array = [0,1.11111,2.22222,3.33333,4.44444,5.55556,6.66667,7.77778,8.88889,10,11.1111,12.2222,13.3333,14.4444,15.5556,16.6667,17.7778,18.8889,20,21.1111,22.2222,23.3333,24.4444,25.5556,26.6667,27.7778,28.8889,30,31.1111,32.2222,33.3333,34.4444,35.5556,36.6667,37.7778,38.8889,40].reverse();
for(var i:int=1;i<reverseA.length;i++){
yourmotion.setValue(i,'rotationY',reverseA);
}
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I guess I get it and to change values reverse() method does what I need. Also I wanted to ask what is the best way to make animations inside Flash Professional, or you simply pure code it with tweens and stuff? Because I found this option "Copy Motion to Actionscript 3.0" from timeline animation, but it doesn't look used so much and also in my eyes it lacks some features.
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i use code and i prefer greensocks' tweenlite and tweenmax, GreenSock | TweenLite
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