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Hi, I'm trying to animate a AI File that I created, but I've been going through problems. After converting the elements to symbols I'd tried to create a rig using the bone tool, but I can only add one bone per symbol, what is limiting me on creating the animation. Someone can help me with this, please?
Looks like the bone tool is working based on anchor points, which is very limited to create what I want. Plus, converting to symbol was the only way that I find out to work with the AI imported layers, I don't know why, but it's a kind strange how the animate CC shows imported AI layers and read them.
Details: Using updated softwares.
Thank you for helping me.
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Woow! My bad! When I read the first time I didn't see that paragraph explaining the limitation of the bones. I was misleading myself to see it as more complex than it really was, because I saw someone applying on an SVG file layer as a chain then I thought I was doing something wrong. Actually they were applying this tool on a path and didn't say it on the video what caused me confusion.
Further, I read more about other tools and saw that to achieve what I really want the better way is to use the warp tool.
Thank you so much.
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you're welcome, and yes, there are substantial limitations/problems with armatures.