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Can't seem to render a video without running out of space or memory

Participant ,
Sep 02, 2022 Sep 02, 2022

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Animate 22.0.8

Mac Mini 2018 3 GHz 6-Core Intel Core i5

8 GB Memory 2667 MHz DDR4

 

The animation is 60fps and runs about 75 seconds. In Animate, I go to File >> Export >> Export Video Media. The video dimensions are 1468x2560. I choose H.264 and Mach Source - High bitrate. The animation is about 4466 frames. My disk quickly fills up around 24GB of space, and then the program crashes and I get warnings from MacOS that that I have ran out of memory and hard drive space. 

 

I know it's not the most capable computer, but it should surely be able to render this video. 

 

I have tried rendering in four, 1000 frame segments, but the program is now the motion tweens start over with each render, so that is not a solution. 

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Guru ,
Sep 02, 2022 Sep 02, 2022

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Go the PNG route. They are compressed and much smaller.

https://community.adobe.com/t5/animate-discussions/export-issue-stops-mid-export/td-p/10424361

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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Participant ,
Sep 02, 2022 Sep 02, 2022

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Thanks, that would have worked great for me, but it looks like motion tweens aren't animated at all - the objects stay still. These are motion tweens controlling motion tweens, and on and on, too. 

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Guru ,
Sep 02, 2022 Sep 02, 2022

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Are you using Movie Clips instead of Graphic Symbols?

Try to convert those Motion Tweens to Frame-by-Frame animation. This may also help (but not if you have Movie Clips).

 

Otherwise, split those tweens and render in 1000 frame portions.

 

In the future, never use Movie Clips, unless you have a very good idea why you are using Movie Clips. Graphic Symbols are meant for animation.

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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Participant ,
Sep 02, 2022 Sep 02, 2022

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I'm using movie clips because they have motion tweens that tween other tweens, and so on. They are nested to have pseudo-random properties. I know what I'm doing. I can't render in 1000 frame portions, as I already mentioned in the OP because the motion tween simply starts over with each batch, which I cannot work with.

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Guru ,
Sep 02, 2022 Sep 02, 2022

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Are those Movie Clips controlled by code?

If so, you will need to export using a friend's computer which has enough free space on the system drive, as Animate does not allow you to point the temp file (uncompressed MOV) to a different location.

 

If your Movie Clips are not controlled by code, switch them to looping Graphics.

 

You incorrectly attribute the 'starting over' to the tween. The reason is the use of Movie Clips.

One should only use Movie Clips in interactive projects, not in stuff intended for video export.

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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Participant ,
Sep 02, 2022 Sep 02, 2022

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No I'm not using code, and I don't want to or need to. I'm nesting motion tweens. Have you ever done that? 

 

Not sure what you're talking about how I allegedly used the wrong terminology by saying "starting over". That's what it is doing, in the simplest terms. 

 

And I don't think there's a rule that states movie clips should only be used for interactive projects, lol. 

 

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Guru ,
Sep 02, 2022 Sep 02, 2022

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Switch those Movie Clips to Graphics. You need to do it at every level and every keyframe. Click on the Movie Clip on the Stage, and in Properties change that to Graphic. Choose Loop as its looping property. (It may be possible to do it using Edit Multiple Frames.)

You may also need to re-sync the first frame of those Graphic Symbols.

 

I did not say you use incorrect terminology. I meant that you blame the tweens for resetting your loops, while you should blame the Movie Clips, and more precisely your inappropriate use of Movie Clips.

 

I understand nesting and syncing very well, and that is why I'm trying to guide you how to fix the mess you have put yourself into.

There is no rule to not use Movie Clips, but when you do without knowing why you are using them, you get into all kinds of troubles.

Adobe and hundreds of incompetent users are very guilty of propagating the bad practice of using Movie Clips in non-interactive projects.

 

Using Motion Tweens is also considered bad practice. Classic Tweens should be used in 99.9% of the situations.

 

Good luck with fixing the structure of your file!

Then you will be able to scrub anywhere in the timeline and see your animation. You will also be able to export sections of 1000 frames or a PNG sequence on you small Mac.

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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Participant ,
Sep 02, 2022 Sep 02, 2022

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I made a new project file so that I could test it first. I have a graphic symbol called "Symbol 1" with a classic motion tween that oscillates left and right, and on the last frame it returns to its original position.

Screen Shot 2022-09-03 at 12.10.37 AM.png

 

This is a another graphic symbol called "Symbol 2". The symbol it uses is an instance of Symbol 1 contained inside it. It also has has a classic motion tween, but it instead oscillates up and down, and on the last frame it returns to its original position. It also has a different number of frames than Symbol 1.

Screen Shot 2022-09-03 at 12.11.05 AM.png

 

When I drag Symbol 2 to the stage, and test the movie, it does not behave as a self-contained Movie Clip symbol would. It behaves haphazardly in comparison - giving the combined classic tween motion of up and down and left and right, resulting in diagonal, but then it will suddenly move the instance to another location without it animating there first. I've made sure all the keyframes for both instances have the looping property enabled. 

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Guru ,
Sep 02, 2022 Sep 02, 2022

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Graphic symbols have more sync properties than Movie Clips.

If you want to create a perfect loop, both timelines have to be of the same length, or the longer one has to be a multiple of the shorter one.

Check the 'first frame' setting of the container at the keyframes.

If you slide keys to the left or right to re-time, you also need to re-sync.

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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Participant ,
Sep 03, 2022 Sep 03, 2022

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Then we are right back at the start of the problem. I have already mentioned that I've nested movie clips with motion tweens for pseudo-random movement. I don't believe I can have pseudo-random movement if both timelines require to be the same length using a graphics symbol. And no, I'm not using code, and it's besides my main problem: I can't render my full animation into a video without crashing. 

 

For some reason you are adamant about telling people to use graphics over movie clips in non-interactive projects, but in reality there is little to no truth to this. It's dependent on the user's purpose, and not because their project has interactivity or not. It's grossly misleading, so please just stop saying this. 

There is no Adobe guideline that I can find suggesting that "One should only use Movie Clips in interactive projects", and I'm quoting you here EXACTLY from your second reply. 

 

The difference between the two symbols is best described on helpx.adobe.com:

"Graphic symbol is a collection of frames used in animations or single frame mode. An animated graphic symbol is tied to the Timeline of the document in which the symbol is placed.

 

In contrast, a movie clip symbol has its own independent Timeline. Animated graphic symbols, because they use the same Timeline as the main document, display their animation in document-editing mode."

 

I know that you are attempting to help other users, but you are letting your pride get to your head; misleading people and wasting their time. It's time you give up the idea that movie clips shouldn't be used for non-interactive projects.

 

It will also appear as condescending and unhelpful by saying "Adobe and hundreds of incompetent users are very guilty of propagating the bad practice of using Movie Clips in non-interactive projects." That made it sound like I was somewhat incompetent in my knowledge of Adobe Animate, which is just downright mean. Get over yourself.

 

Also, you may as well remove your signature boasting you are a "Flash user since 1998", because it will only mislead users into thinking that you must be some kind of Flash/Animate guru, when in fact you've proven in your replies over and over again that you cling onto ideas that are completely false, without ever having the courage to research it yourself and admit that you are wrong. Guess what? I've been using Flash since 1996, but I don't go around wearing it like a badge, because I'm aware that I don't know everything about the application, especially the modern Animate version. You had the predisposition that I was some kind of novice, especially with the tone you have in your third reply, which should never be assumed. There are plenty of users here that are well-versed in Animate, that sometimes need to ask questions that someone else may have better knowledge of, and that's okay. No one knows everything.

 

With the amount of replies this post has, it likely led users to conclude that someone has actually resolved my issue. I kindly ask of you not to reply to this post, so that anyone seeing it will know that my issue is still unresolved.  

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Guru ,
Sep 03, 2022 Sep 03, 2022

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Instead of fixing your file, you seem now to be obsessing over me and my opinions, psychoanalysing me, and writing a lengthy, pointless ad hominem 🙂 This is quite funny!

 

I did try to help you, and pointed you in a direction which will allow you to successfully export your video, given the hardware limitations.

It is you who have lost control over your file, not me, and have come here to seek help, because you cannot achieve the results you want.

 

Suddenly you are passive-aggressive for no reason other than having used Flash in a wrong way for a very long time, getting annoyed by this being pointed out to you.

Everything that can be achieved with Movie Clips (animation-wise) can be achieved with Graphic Symbols.

 

Good luck with solving your problem, and try to refrain from personal qualifications the next time!

 

As stated previously there are two possible solutions:

1. Switch the Movie Clips to Graphic Symbols and export a PNG-sequence or video in sections which you will later join in a video editor.

2. If you don't want to touch your FLA structure, use a friend's computer which has enough hard disk space for the video export.

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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Participant ,
Sep 03, 2022 Sep 03, 2022

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Sorry, you are giving completely wrong nonsensical advice. I've already gone through the effort quite extensively to demonstrate that movie clips do not behave the same as graphics, and even quoted information about their difference on helpx.adobe.com. If you had read my last reply, you would have seen my request for you to no longer reply in this thread. Please do not reply to this, or to any of my posts ever again. 

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