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I work in advertising and our agency makes at least one or two pretty big HTML5 banner ad campaigns a month, and generally things go quite well, but when you have to make tons of different versions, both with different images and different languages, it becomes extremely important to optimize the production workflow.
Now for the most part I think we've got things down quite well, but since migrating from Adobe Flash to Animate, using HTML5 instead of Flash banners, we now have to do the image export compressions manually. In Flash you used to be able to set the compression % yourself, but now you basically have to upload all images to something like TinyPNG.com, download them, and replace them. That really adds up and can be quite frustrating since you've basically already completed the work. This is such an annoying extra step, but sadly necessary because HTML5 banners have 100-150kb filesize limits, and Animate doesn't have built in compression features.
Please, Adobe. Have a look at this.
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To clarify, I also mean using PNG's. Compression only works on JPG image assets. PNG's don't.
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Hi.
Yeah, I agree. The HTML5 Canvas document certainly lacks the ability of compressing the published bitmaps.
In the meantime, you can also consider creating an action in Photoshop and running a batch to optimize the bitmaps sizes. This should be faster than using TinyPNG.
Regards,
JC