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Choppy animation & small symbols (character's faces) does not appear as coloured squares

New Here ,
Jul 19, 2021 Jul 19, 2021

Hi I am new to Animate. 

I am creating a 2 min long animation for my school assignment on my MacBook Pro with 8GB REM. It was not choppy when I started creating it but it became choppy as more images, symbols and camera movements are added and the animation gets long.

it was even choppy and the faces are still showed as squares on test-play and even when it's exported as a mp4 file.

 

Also, the characters faces appear as square or sometimes it does not appear like below. 

(I drewed the character on Procreate and exported as PSD into Adobe Animate.)

 

So now I am using a Windows computer with 32GB REM which is 4-times more powerful because I thought my MacBook is not powerful enough.

 

But my animation is still choppy on the Windows computer and the issue with the square faces is not fixed either.

 

I only used Classic tween. (no motion tweens at all)
The audio is completely fine.

 

This it what they should look like:

Screen Shot 2021-07-19 at 9.57.37 pm.png

Screen Shot 2021-07-19 at 9.58.57 pm.png

 

Faces show as squares:

Screen Shot 2021-07-19 at 9.58.07 pm.png

Screen Shot 2021-07-19 at 9.58.28 pm.png

Screen Shot 2021-07-19 at 9.59.13 pm.png

Screen Shot 2021-07-19 at 9.59.50 pm.png

For more deatails

Animation Video: Click here 

 

Does anyone know how to fix these issues? 

Thank you!

TOPICS
Import and export , Missing feature , Other , Performance
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Community Expert ,
Jul 19, 2021 Jul 19, 2021

export those graphics as bitmaps (not psd) and then import into animate.

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New Here ,
Jul 20, 2021 Jul 20, 2021

I just did it but the character faces are still showed as squares. (But when I zoom in, I can see them clearly)

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Community Expert ,
Jul 20, 2021 Jul 20, 2021

i don't know what's causing that problem then, but i'd redo any scaling/tweens of the problematic objects.

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Community Expert ,
Jul 20, 2021 Jul 20, 2021
LATEST

Animate doesn't work well with bitmaps in general. When bitmaps are scaled down too far in relation to the stage they disappear in rendering. I'd suggest to vectorize those faces (right-click > trace bitmap).

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