I think the code says it all. For a current project I need to
use a hit area to start an animation when a mouse rolls over a _mc.
If I use the movie clip instead of a button I can simplify
the script by using the first section of the attached code. In the
simplified code I only have to define one over and one out state
and then I can use a this statement to control the action.
For any number of _mc's I just need one set of functions.
Using buttons, each _mc needs it's own over and out
definition and it's own unique set of functions.
I've tried using a bunch of if (grnMC_button.onRollOver =
true) {this statements apply only to grn_mc}
(not really code) but I can't find anything that works. It
would be a great time saver if I could because in the final project
I've got about 75 movie clips to control with over functions.
One more thing. I can't use the movie based code because the
animations move out from under the buttons and the mouse over area
gets big and overlaps the other "buttons". I guess I'm really
looking for a way to define a hit area and still keep the code
simple.