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I am attempting to make a 'Monty Python-esque'' talking head where the jaw bobs up and down. I have created 6 seperate graphics with different stages of the jaw drop. How do I do that? Or did I make this too complicated by creating individual graphics? Thanks for educating a noob.
Nesting is the best approach to cutout animation.
Elements should be put logically inside one another. For example, facial features should be put inside the head symbol, each on its own layer, mouth shapes should be put inside a mouth symbol (also inside the head), and so on.
https://flash-powertools.com/character-rigging-for-flash-animation/
https://flash-powertools.com/analog-look-with-digital-cutouts/
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I did see the Lip Sync. I think I found a workaround by using stacks in Photoshop since its such a simple animation. Thanks for your suggestion!
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you're welcome.
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Nesting is the best approach to cutout animation.
Elements should be put logically inside one another. For example, facial features should be put inside the head symbol, each on its own layer, mouth shapes should be put inside a mouth symbol (also inside the head), and so on.
https://flash-powertools.com/character-rigging-for-flash-animation/
https://flash-powertools.com/analog-look-with-digital-cutouts/
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I think I found a workaround by using stacks in Photoshop since it's such a simple animation. Thanks for your time!