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when i press the button
it does the trace but ignore the gotoAndPlay
did i miss anything?
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class Main extends MovieClip
{
public function Main()
{
playgame_btn.addEventListener(MouseEvent.CLICK, playgame);
readme_btn.addEventListener(MouseEvent.CLICK, pressread);
}
function playgame(event:MouseEvent):void
{
trace("PLAY has been clicked.");
gotoAndStop(140);
}
function pressread(event:MouseEvent):void
{
trace("SHOW has been clicked.");
gotoAndStop(140);
}
}
}
Since there is no gotoAndPlay() command in the code, I will assume you mean the gotoAndStop() commands. The code appears fine. You should place a trace in frame 140 to check to see if it gets there but you do not see it.
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Since there is no gotoAndPlay() command in the code, I will assume you mean the gotoAndStop() commands. The code appears fine. You should place a trace in frame 140 to check to see if it gets there but you do not see it.
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