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Converting an animation made in actionscript to HTML5 Problems

Community Beginner ,
Oct 16, 2022 Oct 16, 2022

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This is my code, I am getting no errors but the eye are not moving.

var root = this;
var container, var1, var2, var3, radius1, radius2, eyeR, eyeL;
var shapes = [];

function main()
{
root.stop();
container = root.container;
eyeR = root.eyeR;
eyeL = root.eyeL;
container.mouseChildren = false;
eyeR.mouseChildren = false;
eyeL.mouseChildren = false;
stage.enableMouseOver(20);
container.on("mouseMove", mouseMoved);
}

 

function mouseMoved(e)
{
var1 = e.stageY - 270 / stage.scaleY;
var2 = e.stageX - 380 / stage.scaleX;
var3 = e.stageX - 580 / stage.scaleX;
radius1 = Math.atan2(var1,var2);
radius2 = Math.atan2(var1, var3);
eyeR.setTransform(580,270,1,1,radius2);
eyeL.setTransform(380,270,1,1,radius1);
}

 

main();

 

 

This is how I made it work in P5.js and ActionScript for refernce on how it should work.

https://editor.p5js.org/JWNimble/sketches/4-cBgdHkH

 ActionScript Code

stage.addEventListener("mouseMove", arjun);
function arjun(e:MouseEvent):void
{
var var1 = mouseY - eyeR.y;
var var2 = mouseX - eyeR.x;
var radiusR = Math.atan2(var1,var2);
var degreeR = radiusR / (Math.PI / 180);
eyeR.rotation = degreeR;

var var3 = mouseY - eyeL.y;
var var4 = mouseX - eyeL.x;
var radiusR1 = Math.atan2(var3,var4);
var degreeR1 = radiusR1 / (Math.PI / 180);
eyeL.rotation = degreeR1;
}

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Community Expert ,
Oct 16, 2022 Oct 16, 2022

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use console.log() to debug.  for example:

 

ar root = this;
var container, var1, var2, var3, radius1, radius2, eyeR, eyeL;
var shapes = [];

function main()
{
root.stop();
container = root.container;
eyeR = root.eyeR;
eyeL = root.eyeL;
container.mouseChildren = false;
eyeR.mouseChildren = false;
eyeL.mouseChildren = false;
stage.enableMouseOver(20);
container.on("mouseMove", mouseMoved);
}

 

function mouseMoved(e)
{
var1 = e.stageY - 270 / stage.scaleY;
var2 = e.stageX - 380 / stage.scaleX;
var3 = e.stageX - 580 / stage.scaleX;
radius1 = Math.atan2(var1,var2);
radius2 = Math.atan2(var1, var3);
eyeR.setTransform(580,270,1,1,radius2);
eyeL.setTransform(380,270,1,1,radius1);

 

console.log(eyeR,radius2);
}

 

main();

 

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Community Beginner ,
Oct 16, 2022 Oct 16, 2022

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I have been, it returns no errors though

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Community Expert ,
Oct 16, 2022 Oct 16, 2022

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what's a portion of the console output from the code i suggested?

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Community Expert ,
Oct 16, 2022 Oct 16, 2022

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i just tested your code and you can see from the console.log() that mouseMoved is not being called.  meaning your "mouseMove" listener is problematic.  and in fact there is no "mouseMove", though "mousemove" would be a better try, but it doesn't exist either.  

 

check the stage.  it has a "stagemousemove" listener you can use:

 

stage.addEventListener("stagemousemove",mouseMoved.bind(this));

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Community Beginner ,
Oct 17, 2022 Oct 17, 2022

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you have locked my previous post on this but I still would like to figure out what is going one with the rotational angles of the eyes, now that it is actually rotating. 

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LEGEND ,
Oct 17, 2022 Oct 17, 2022

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I think that Math.atan2 works in radians, and setTransform works in degrees.

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Community Expert ,
Oct 17, 2022 Oct 17, 2022

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@Colin Holgate, is correct.  you have to convert from radians to degrees:

 

eyeL.setTransform(380,270,1,1,180*radius1/Math.PI);

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