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2 hours on this.
1 - Does the camera work with canvas.
If not, then that solves my problem ie: it doesn't work - then why do they let you access it when I'm dealing with createjs and canvass.
2 - If it does work then I have a bug.
a - I have an app that let's me drag movieclips.
b - MCs are stored in an array.
c - I loop through the array to add functionality. Events on mouse down, up, move + bind to a function.
So that's the drag part.
Timeline and camera.
I have added frames to the timeline and a couple of keyframes.
In one of those keyframes I add the camera functionality. Enlarge between two KFs and I add a classic tween.
I add a button - when you press the button it should gotoAndPlay that keyframe.
1 - It doesn'tgotoAndPlay
2 - On top of that - the ducky movieclip stops being draggable.
If I remove the camera layer - everything works perfectly.
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1 - The draggable has been corrected
2 - The camera issue continues.