• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

currentFrame ?? canvas html

Engaged ,
Dec 29, 2021 Dec 29, 2021

Copy link to clipboard

Copied

I have a movie clip "Dice"
It has 5 frames 

Command not executed "currentFrame "

 

2021-12-30_09-25-14.png

 

 

fl_total(e);

function fl_total(e) {
if (this.Dice.currentFrame == 0) {
total = +1;
} else if (this.Dice.currentFrame == 1) {
total = +2;
} else if (this.Dice.currentFrame == 2) {
total = +2;
}

}

 

 

Views

728

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Community Expert , Jan 06, 2022 Jan 06, 2022

Hi.

 

Sorry for the delay and thanks for the file you sent to me.

 

I'm not sure if this is what you want, but here is a possible solution:

var root = this;
var total = 0;

function fl_d()
{
	this.Dice.play();
	this.but.visible = true;
	this.boy.gotoAndStop(0);
}

function fl_MouseClickHandler()
{
	this.Dice.stop();
	this.but.visible = false;
	total = this.Dice.currentFrame + 1;
		
	if (total == 1)
	{
		this.boy.targetFrame = 21;
		this.boy.play();
	}
	else if (total == 2)
	{
		this.boy.targetFr
...

Votes

Translate

Translate
Community Expert ,
Dec 30, 2021 Dec 30, 2021

Copy link to clipboard

Copied

Hi.

 

Is fl_total an event handler function?

 

Anyway, log the value of the this keyword to the console to check if it really refers to the current timeline as you may expect.

 

Regards,

JC

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Jan 02, 2022 Jan 02, 2022

Copy link to clipboard

Copied

@JoãoCésar 

 

this.stop();
var root = this;

var total = 0;
this.Dice.stop();
this.but.visible = false;
console.log(total);
this.boy.stop();

var frameNumber = this.currentFrame;

this.Dice.addEventListener("click", fl_d.bind(this));
function fl_d() {
this.Dice.play();
this.but.visible = true;
}

this.but.addEventListener("click", fl_MouseClickHandler.bind(this));
function fl_MouseClickHandler() {
this.Dice.stop();

this.but.visible = false;
total = total + this.Dice.currentFrame + 1;
console.log(total);

 

 


if (total == 1) {
this.boy.play();

if (this.boy.frameNumber == 21) { /////The stop (boy)is not executed ??
this.boy.stop();
console.log(this.boy.currentFrame);
}


} else if (total == 2) {
this.boy.play();

if (this.boy.frameNumber == 39) { ////The stop (boy)is not executed ??
this.boy.stop();
console.log(this.boy.currentFrame);
}
}
}

 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jan 02, 2022 Jan 02, 2022

Copy link to clipboard

Copied

You're checking for a property called frameNumber on the boy instance, but as far as I can tell you didn't add this property to boy.

 

You should be checking for the currentFrame property instead.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Jan 05, 2022 Jan 05, 2022

Copy link to clipboard

Copied

@JoãoCésar 

Even if we change it
The code is not working ???

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jan 05, 2022 Jan 05, 2022

Copy link to clipboard

Copied

How is your code now?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Jan 05, 2022 Jan 05, 2022

Copy link to clipboard

Copied

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jan 06, 2022 Jan 06, 2022

Copy link to clipboard

Copied

Hi.

 

Sorry for the delay and thanks for the file you sent to me.

 

I'm not sure if this is what you want, but here is a possible solution:

var root = this;
var total = 0;

function fl_d()
{
	this.Dice.play();
	this.but.visible = true;
	this.boy.gotoAndStop(0);
}

function fl_MouseClickHandler()
{
	this.Dice.stop();
	this.but.visible = false;
	total = this.Dice.currentFrame + 1;
		
	if (total == 1)
	{
		this.boy.targetFrame = 21;
		this.boy.play();
	}
	else if (total == 2)
	{
		this.boy.targetFrame = 39;
		this.boy.play();
	}
}

function fl_tickHandler()
{
	if (this.boy.currentFrame === this.boy.targetFrame)
		this.boy.stop();
}

this.stop();
this.Dice.stop();
this.but.visible = false;
this.boy.stop();
this.Dice.addEventListener("click", fl_d.bind(this));
this.but.addEventListener("click", fl_MouseClickHandler.bind(this));
createjs.Ticker.on("tick", fl_tickHandler, this);

 

One of the reasons your code didn't work is that you were checking the boy's current frame on click only and you should be checking for it constantly.

 

I hope this helps.

 

Regards,

JC

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Jan 09, 2022 Jan 09, 2022

Copy link to clipboard

Copied

@JoãoCésar 

Work done (^_^)

 

 

Thank-You-Animated-GIF-3.gif

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jan 09, 2022 Jan 09, 2022

Copy link to clipboard

Copied

LATEST

You're welcome!

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines