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Participating Frequently
September 18, 2019
Question

error code 1087 extra characters found at the end of program

  • September 18, 2019
  • 1 reply
  • 2937 views

I get this error 1087 extra characters found at end of program.

 

Now I am pretty sure I need four curly braces at the bottom of my code.

I have combed this code for hours but I cannot get this to work. 

I have images named correctly in folder.

The code should load 3 images into a swf to create a parallax scrolling movement.

Any help is most appreciated.

 

EDIT:

I updated code I have no errors now but no images are loaded still.

package
{
import flash.display.Sprite;
import flash.display.DisplayObject;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event;

//[SWF(width="550", height="400",
//backgroundColor="#FFFFFF", frameRate="60")]

public class ParalaxScrolling extends Sprite
{
//Embed the distant background image
[Embed(source = "../images/distantBackground.png")]
public var DistantBackgroundImage: Class;
public var distantBackgroundImage: DisplayObject = new DistantBackgroundImage();
public var distantBackground: Sprite = new Sprite();

//Embed the distant foreground image
[Embed(source = "../images/foreground.png")]
public var ForegroundImage: Class;
public var foregroundImage: DisplayObject = new ForegroundImage();
public var foreground: Sprite = new Sprite();

//Embed the character image
[Embed(source = "../images/character.png")]
public var CharacterImage: Class;
public var characterImage: DisplayObject = new CharacterImage();
public var character: Sprite = new Sprite();

//Create and initialize the vx variable
public var vx: int = 0;

//Variables for the inner boundary
public var rightInnerBoundary: uint;
public var leftInnerBoundary: uint;

public function paralaxScrolling()
{

//Add the distant background
distantBackground.addChild(distantBackgroundImage);
stage.addChild(distantBackground);
distantBackground.x = -(distantBackground.width - stage.stageWidth)/2;
distantBackground.y = 0;

//Add the foreground
foreground.addChild(foregroundImage);
stage.addChild(foreground);
foreground.x = -(foreground.width - stage.stageWidth)/2;
foreground.y = 0;

//Add the character
character.addChild(characterImage);
stage.addChild(character);
character.x = 225;
character.y = 290;

//Define the inner boundary variables
rightInnerBoundary = (stage.stageWidth / 2) + (stage.stageWidth / 4);
leftInnerBoundary = (stage.stageWidth / 2) - (stage.stageWidth / 4);

//Add the event listeners
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler);

}

public function keyDownHandler(event: KeyboardEvent): void {
if (event.keyCode == Keyboard.LEFT) {
vx = -5;
} else if (event.keyCode == Keyboard.RIGHT) {
vx = 5;
}
}
public function keyUpHandler(event: KeyboardEvent): void {
if (event.keyCode == Keyboard.LEFT || event.keyCode == Keyboard.RIGHT){
vx = 0;
}
}
public function enterFrameHandler(event: Event): void {
//Move the player
character.x += vx
}


//Check the inner boundaries
if (character.x < leftInnerBoundary) {
character.x = leftInnerBoundary;
rightInnerBoundary = (stage.stageWidth / 2) + (stage.stageWidth / 4);
distantBackground.x -= vx / 2;
foreground.x -= vx;
} else if (character.x + character.width > rightInnerBoundary) {
character.x = rightInnerBoundary - character.width
leftInnerBoundary = (stage.stageWidth / 2) - (stage.stageWidth / 4);
distantBackground.x -= vx / 2;
foreground.x -= vx;
}

//Check the stage boundaries
if (foreground.x > 0) {
foreground.x = 0;
distantBackground.x = -(distantBackground.width - stage.stageWidth) / 4;
leftInnerBoundary = 0;
}
else if (foreground.x < stage.stageWidth - foreground.width) {
foreground.x = stage.stageWidth - foreground.width;
distantBackground.x = ((distantBackground.width - stage.stageWidth) / 4)*-3;
rightInnerBoundary = stage.stageWidth;
}

}
}
}

 

 

 

 

    This topic has been closed for replies.

    1 reply

    kglad
    Community Expert
    Community Expert
    September 18, 2019

    replace the code from enterFrameHandler to the end with:

     

    public function enterFrameHandler(event: Event): void {
    //Move the player
    character.x += vx

    //Check the inner boundaries
    if (character.x < leftInnerBoundary) {
    character.x = leftInnerBoundary;
    rightInnerBoundary = (stage.stageWidth / 2) + (stage.stageWidth / 4);
    distantBackground.x -= vx / 2;
    foreground.x -= vx;
    } else if (character.x + character.width > rightInnerBoundary) {
    character.x = rightInnerBoundary - character.width
    leftInnerBoundary = (stage.stageWidth / 2) - (stage.stageWidth / 4);
    distantBackground.x -= vx / 2;
    foreground.x -= vx;
    }

    //Check the stage boundaries
    if (foreground.x > 0) {
    foreground.x = 0;
    distantBackground.x = -(distantBackground.width - stage.stageWidth) / 4;
    leftInnerBoundary = 0;
    }
    else if (foreground.x < stage.stageWidth - foreground.width) {
    foreground.x = stage.stageWidth - foreground.width;
    distantBackground.x = ((distantBackground.width - stage.stageWidth) / 4)*-3;
    rightInnerBoundary = stage.stageWidth;
    }


    ////
    }


     

    Participating Frequently
    September 18, 2019
    Hi kglad, thank you very much for the help. Surely this is a mistake at the bottom of the code.
    kglad
    Community Expert
    Community Expert
    September 18, 2019
    surely what's a mistake?