Copy link to clipboard
Copied
Hi there,
I'm new to animate cc and loving it! I have been working on an animation to help show how the finger moves with muscles conceptually and I have run into a few problems that I would be grateful for help with as can't seem to find help/answers elsewhere
From the animation above, there are a few things I need to amend; as shown in the picture below. Any advice would be great!
I have attached my .fla file here for the animation. I would be furthermore really grateful if someone can review my structuring of how to I have created my animation and give advice on ways to improve or streamline or better organise.
Thank you guys in advance!
I read English, speak English, everything is using translation software.
Can say that this is the software that lets us communicate.
Simple demo,The rest is up to you to perfect yourself.
use a graphic symbol instead of a movie clip
1.Blue Line.
Animate in a graphical component. Make reference to the key frame of the skeleton
2,Gray Line.
Use skeleton bundle.
You can add more branches and you will get more smooth after adjusting.
Use 1 transparent squares of the same size as the finger as the body of mot
...Copy link to clipboard
Copied
Your animation seems ok, but your finger has one more joint than my fingers have.
Copy link to clipboard
Copied
Hi Colin,
Thanks for the message; is there any way you think I can improve the animations based on the annotated diagram here?
Copy link to clipboard
Copied
I can't speak English.
Here, I look at things with the help of translation software.
But I'm sorry I don't know what the picture says.
So I can only guess what you mean.
Some advice, I don't know if it works for you.
A gray line that can be turned into a graphic.You can also use the Skeleton tool to bind.
Skeleton layer, which can be used as a mask layer.So you can do line processing.
Lines can use shape tweens to make motion
If I don't understand what you mean, please forgive me.
Copy link to clipboard
Copied
Hi chenjil,
Thanks for the advice; Your english makes good sense - I will try to do what you have said and will let you know how things go
Copy link to clipboard
Copied
I read English, speak English, everything is using translation software.
Can say that this is the software that lets us communicate.
Simple demo,The rest is up to you to perfect yourself.
use a graphic symbol instead of a movie clip
1.Blue Line.
Animate in a graphical component. Make reference to the key frame of the skeleton
2,Gray Line.
Use skeleton bundle.
You can add more branches and you will get more smooth after adjusting.
Use 1 transparent squares of the same size as the finger as the body of motion
To control the gray line by pulling the spur from the square.
You can add more branches, which will smooth, I add less
3,Joints and arrows
Because of the use of graphical components, you can change the shape of the circle internally and make the arrow move.
Because it's a hassle, just do a simple demo.
Also, I want Adobe to add new features. You can take a look, if you think I'm right, vote for me.
Copy link to clipboard
Copied
Amazing! Thank you so much for the time you have taken to show the steps in a way I can apply it. I very much appreciate it
Copy link to clipboard
Copied
I studied your animated finger and I think it looks great. You really figured out how to use the bone tool well.
I am not sure what you wanting to make better. Have you tried just drawing the finger Frame by frame?
Copy link to clipboard
Copied
Thanks Nick,
Very nice of you to say! I'm trying to use adobe's tools to help speed up animations by using tweens/bone tool etc. As a last resort (i.e. with the grey line mentioned in the annonated diagram here) I used frame by frame which took quite some time. Do you have any advice for how I can make any changes to the .fla based on the annotated diagram here?
Find more inspiration, events, and resources on the new Adobe Community
Explore Now